DC_IS_ENEMY=1 is is returning positive, sometimes even when the faction was allied with the player. The following picture the dialogue shown uses a DC_IS_ENEMY=1 condition and yet still showed up when the npcs faction had 100 relations with the player faction.

As you can see a DC_IS_ENEMY=0 dialogue is also coming back as positive in the background too, as it should be as nobody in the building are enemies. The player characters are also treating Trade Ninjas as enemy via dialogue in the background too using DC_IS_ENEMY=1 conditions.
I've double checked the dialogue and run through it multiple times. Unless I'm missing something very basic or I'm doing something very silly/dumb.
I will be updating any further bugs I find.


