Dialogue system bugs

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Rustledjimm
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Sat May 11, 2019 1:52 pm

I'm currently going through the dialogue system and have noticed some small possible issues.



DC_IS_ENEMY=1 is is returning positive, sometimes even when the faction was allied with the player. The following picture the dialogue shown uses a DC_IS_ENEMY=1 condition and yet still showed up when the npcs faction had 100 relations with the player faction.

Image

As you can see a DC_IS_ENEMY=0 dialogue is also coming back as positive in the background too, as it should be as nobody in the building are enemies. The player characters are also treating Trade Ninjas as enemy via dialogue in the background too using DC_IS_ENEMY=1 conditions.

I've double checked the dialogue and run through it multiple times. Unless I'm missing something very basic or I'm doing something very silly/dumb.

I will be updating any further bugs I find.
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Rustledjimm
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Sat May 11, 2019 2:54 pm

Also the condition

DC_TOWN_LEVEL_CURRENT_LOCATION does not seem to do anything either from what I can tell?

I understand I may be mistaking some of these for bugs when they are just unfinished or scrapped content so please let me know if I'm in the wrong here!
Maker of mods!
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Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
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Rustledjimm
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Tue May 21, 2019 7:14 pm

Also the event EV_BOUNTY_SPOTTED does not seem to trigger?

Perhaps I am missing a certain condition or requirement but I cannot get such a thing to trigger?
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
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Tue May 21, 2019 7:25 pm

Scratch the previous post I got it to trigger. I assumed it would spot a bounty no matter what the size or place/location but it only recognises bounties when they are of the faction's controlled area/town. My mistake.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
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Fri Sep 20, 2019 12:50 am

DC_IS_NEARLY_KO=1 is returning as true even when a character is not injured at all.

Since I made this thread specifically for these things months ago I figured I'd use the same thread. If a dev would rather I did otherwise please just let me know!
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
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Sun Sep 29, 2019 6:38 am

Hi, could I get confirmation on whether or not T_INJECTOR checks work?

I built a little test dialogue for this.

Image

As you can see it checks on whether Injector 1 is a female, which they are as the original injection node has a DC_IS_FEMALE=1 check.

However this dialogue plays out like this. Old Soldier is the speaker (T_ME), the Lost Drone is the target and Jinsei is Injector 1.

Image

The other line, which does play, is the opposite check.

Image

So the T_INJECTOR1 DC_IS_FEMALE=0 check comes through as positive despite the injector being a female character?
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
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Fri Oct 04, 2019 5:39 pm

Thanks to the devs for fixing DC_IS_ENEMY, DC_IS_NEARLY_KO and DC_STRONGER_THAN_ME!
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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