[v1.0.37] Disappearing Unique Characters on Overrides

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Tue Nov 12, 2019 8:48 pm

It seems that when an override is trigger, some unique characters may fail to spawn if they existed in the town prior to the override. New characters seem to spawn alright, and most of the time standard unique residents spawn alright (I have had a few cases in testing that they didn't, but it wasn't reliably reproduceable), but bar squads always fail to spawn again, and characters marked with the trader tag often fail to spawn again.

I've attached a mod for testing the issue below. Instructions to reproduce the issue here:

1. Pick wanderer start (start doesn't actually matter, just need to spawn at The Hub)
2. The Hub has been replaced by only a number of unique squads as residents, numbered and standing inside their buildings. Feel free to verify they are spawned correctly so far by walking in their buildings and checking.
3. Talk to the wandering P4 Unit wandering around the town. And use his dialog to trigger the override.
4. Run away from the town until it unloads to allow it to flip the town, then return.
5. When you return many, if not all, of the uniques will be missing. Their squads spawned, but they themselves did not. And the P4 Unit patrolling the town will be missing.

I'm unsure why this seems to happen. Best guess is something about it seeing the characters as already in use, and so not spawning them with the squads. But I don't understand why only Bar Squads and Traders are being affected by it.

Anyway, if you need any more information, I'm happy to provide anything needed. :)
Attachments
Override Unique Test.zip
(2.65 KiB) Downloaded 50 times

RWild311
Posts: 75
Joined: Wed Mar 21, 2018 10:50 pm

Wed Nov 20, 2019 7:40 pm

Same problem when I tried to make an override for tengus vault and dust king tower the unique prisoners in these squads do not respawn but random npcs were there. I assumed the problem was with prisoners or slaves of a squad only and tried to bypass it by making them separate squads that would be attacked and imprisoned just for being in restricted town but they still don't spawn

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