[v1.0.39] Certain raids not pathing properly/Road problem in the fog

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Kaelum
Posts: 6
Joined: Tue Nov 27, 2018 1:38 am

Thu Nov 21, 2019 8:58 pm

I've got my base out on the big plateau in the fog, and from checking the navmesh tools I can see that there's a road going through it. I've done a good job of pissing off the HN, so they send raids every once in a while. Here's the problem: They don't go for the gate.

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I've got three of them, but you've got to go through the first to get to anything.

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Instead, they try to path through the back of my base which I've walled off. In the past I've had them go through there since I didn't have it walled off, and they would enter from there, walk right past my base full of heretics, out the front gate, THEN attack. Fix stuff, rebuild navmesh, and import aren't working. I've tried removing that center road or making it one-way but it just breaks the network, so it might be that the *other* road around to the north end isn't working (When sending me to the "bad section" I get funny things like going off map and being sent all the way to Blister Hill). Might be a good idea to take a look at that on its own, as it doesn't look like a vital road in any way. Anyway, here's a google drive link to the save: https://drive.google.com/open?id=1j6yMD ... l6PUg1pFy4

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