Fishing village in Outlands Owned by Wrong Faction

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Journeyman
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Joined: Sat Feb 22, 2020 3:54 am

Sat Feb 22, 2020 4:03 am

Funny how a bug this obvious has not been fixed yet. There seems to have been a mixeup with town placement having to do with two templates that had the same name, which has resulted in a village having empty buildings and gates with no guards making them permanently locked. Also note that this problem is present without any mods.

The fishing village in Outlands is owned by Deadcat faction, and has same template as the fishing village on the northern coast. The fishing village on the northern coast has NO GATES, but the fishing village in the Outlands does. However, the fishing village in the Outlands has no gate guards in the template, so the gates are initially locked and you have to break them down to get in. There are also buildings that don't match the template that have no furniture in them. If you look in the town templates in the construction kit, you can see another town with the same name (fishing village) that is owned by UC, that is not used anywhere on the map, which also has enough gate guards for the gates. Seems to me that this UC template was originally intended for this location, but since they have the same name the devs accidentally used the Deadcat template that doesn't match the buildings. Another thing I noticed is that the barkeep has dialogue that speaks of cannibals being outside, which makes no sense for the Outlands region.

Journeyman
Posts: 13
Joined: Sat Feb 22, 2020 3:54 am

Sun Feb 23, 2020 10:39 pm

I have made a workshop mod that fixes this bug. It is a simple change, just removing the deadcat template and replacing it with the UC fishing village template (which has the same exact name, probably the reason a developer placed the incorrect one by mistake in the first place).

https://steamcommunity.com/sharedfiles/ ... 2005786064

Can I get a free copy of Kenshi II for this? :lol:

Journeyman
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Joined: Sat Feb 22, 2020 3:54 am

Mon Feb 24, 2020 3:13 am

Looking into this a bit more, the UC faction fishing village has some issues with it for this location too. I am wondering if this is due to changes to the UC default residents since this was worked on. UC or Deadcat, the village still has empty buildings. UC at least has guards manning one gate so you don't get locked out, but the second gate uses a different mesh and gets no guards.

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Rustledjimm
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Tue Feb 25, 2020 11:34 am

I already reported this here https://www.lofigames.com/phpBB3/viewto ... =9&t=15578

But good to see it getting extra attention :)
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Journeyman
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Fri Feb 28, 2020 7:51 pm

Rustledjimm wrote:
Tue Feb 25, 2020 11:34 am
I already reported this here https://www.lofigames.com/phpBB3/viewto ... =9&t=15578

But good to see it getting extra attention :)
I have a feeling this has been reported more than just by us two. Do the devs not look here often or something?

I like your dialogue mod btw! :D

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Hatsune_Neko
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Fri Feb 28, 2020 8:45 pm

Devs look here every working day
they just usually do not respond.
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Rustledjimm
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Sun Mar 01, 2020 4:32 am

Yeah they definitely look here, I've reported numerous things here that have all been fixed. They're busy folk though, they don't always respond and their work load is large.

Also thank you :) Any feedback is appreciated on the mod page!
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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