[1.0.50] Extra bandage value on Rock Bottom start.

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Tue Sep 01, 2020 7:42 pm

On the Rock Bottom start (and I'm sure any other mod with reduced starting HP), there is an unusual issue with switching race and bandaged HP.

If you don't switch the race of the character, it works fine. The HP is reduced, and exactly the right amount of bandaging is applied to get back up to normal.

However, if you change the race in the editor, something goes wrong with the bandage value. It ends up giving around double the bandage value as the race has max HP. Some of it gets used to return the part to normal HP, but the rest is just left there. And from then on, whenever the character takes cut damage on that part, the bandage value instantly is applied, until it eventually runs out. This is most notable with skeletons and robotic limbs, as they get repaired instantly.

Pretty easy to reproduce, though I can provide saves if needed.
1. Pick Rock bottom
2. Change race
3. Get prosthetic
4. Take damage on prosthetic

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