[1.00.50] Workers are not doing their jobs due to my complicated base on a cliff (please help)

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TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Mon Jan 04, 2021 3:50 am

TLDR; I built a base on a Greenbeach cliff, but now for some reason my workers are not hauling, crafting, or farming, unless I open my main gate. I tried to build a wall perimeter of my base as a workaround, but to no avail.

Please help me. I have by far encountered the most complex bug in this game.

To start off, we need to go to the beginning for as long I could remember. It all started while I decided to find a place to establish my base in. I explored the world around and I found a neat spot at Greenbeach situated on a small accessible plateau. It contains a liter of scrap metal for harvestable iron and acceptable copper. While the cliff itself isn't fertile, the ground surrounding it has fertile green and arid ground. Below the cliff has rich water for my well. And as there's only one side of entry, it makes a great defensive location. I decided to establish my base there.

My cliff base consists of two layers of walls. The "single-sided inner wall" -- A wall that encloses the main core of my base; Buildings, workshops, factories, etc. The second layer is the "outer wall" -- A wall that encloses my farms and wells outside the inner gate. It has my greenfruit farms and my cactus farms. The outer wall then runs about a quarter length around my base and below the cliff, where I established my main point-of-entry gate. It also has water well near the entry gate, and only inside my base.

Later, I noticed that my workers are not doing their jobs. They're just sitting there, doing nothing. When I manually ordered them to do their jobs, I get a weird behavior. Instead of doing their jobs, my workers ran towards my main entry gate and decided to OPEN it. And as soon as that entry gate is open, ALL my workers do their jobs. But that is a bad thing, because as long as my gate is open, then I get roaming NPCs sneaking into my base and causing havoc. But as long as the gate is closed, my workers refuse to do their jobs. Hauling, crafting, farming, anything. They're not doing all their jobs as long as my gate is closed.

From all I could assume from this, I tried a workaround by placing non-essential walls around my base so that I have a "complete perimeter" of my base. But what I did was built my perimeter from the bottom of the cliff. When I did that, I managed to mitigate this no-working bug. My Iron Plate hauler is now hauling ores to my refineries and my weapon smith is finally building weapons. Unfortunately, it still did not solve this bug issue with other jobs.

At this point, I gave up. I had to deal with the limited autonomy due to this crazy complicated no-working bug. The only thing I could not automate was crossbow crafting, which is inside a storm house built next to a small forest of wiggly tentacles on an edge of the cliff.

I wanted to write a bug report about this, but as this is too complicated to explain, it would require me to write like a 2-5 page essay. It took me too long to write one because of the complexity of this stubborn bug, and I've been having too many blocks trying to bring myself to write one at all.

Now we're here in the present. I'm still messing around with my bugged base and somewhat discovered more reactions.

There was one cosmetic wall I built within the core area previously (top of the cliff). This wall outside it contains my wheat, cotton, and hemp farms which are the only suitable crops able to be grown on the cliff, with 75% fertility. I was unable to place a Greenfruit farm on the top of the cliff because the game is not letting me to, which is why I had to place the greenfruit farm outside the inner wall. This area also contains my armor crafting house built inside a Storm House and an old cooking house built inside a Small Shack.

Anyways, I decided remove the wall between my core area and cliff farm because it's extraneous and unecessary because I've already walled off the only entry point on my cliff base. However, upon doing so, my haulers and crafters are no longer doing their jobs again. Knowing that deleting that aesthic wall between my core and cliff farm caused this no-working bug again, I've decided to rebuild the wall, nearly back the way as I could.

After I rebuilt the aesthetic farm wall, my haulers have finally started working again. However, I now discovered that my blacksmith trainees are no longer automatically using Lvl 1 Weapon Smiths. These lvl 1 weapon smiths are already in houses contained in the "perimeter" around my inner wall and my farm wall and despite this, my blacksmith in-trainning. Now I have two stations that I could no longer automate: Crossbow Crafting and Lvl 1 Weapon Smithing (training).

And now we're here. I've finally complied this report in the most detailed description possible, for this crazy complicated bug.

Please help me. It's already been a major issue throughout my playthrough, ever since I built that base on that cliff at Greenbeach. Now that I've finally finished this bug report, I need to hope that this will be acknowledged and processed. If I need to show my save and the mods that I've used just for more clarification, then I'll be obliged to.

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Wed Feb 17, 2021 11:20 pm

This irritating bug is still persisting and it's becoming really annoying...and I haven't gotten a single reply... Please, is there anyone that can help me?? It's already driving me crazy...

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