[v 1.0.54] FCS Update Mod Dependency Issues

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Thu Jun 03, 2021 3:20 pm

After the new FCS update there seems to be some issues with the game reading a mod's description when trying to list dependencies, causing a bunch of missing mod errors to show up. With each line being separated into a new "mod" after each comma. Essentially preventing users from uploading any mods with a description to the workshop without popping errors for their users.

Version numbers also don't appear to be saving correctly. Sometimes ending up hundreds or thousands of time larger.

Example mod attached below. Simply try turning it on when launching the game and you will see the issues in action.
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Description dependency test.zip
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Blake
Posts: 14
Joined: Thu Jun 10, 2021 7:25 am

Thu Jun 10, 2021 5:21 pm

Sure enough, One of my mods is currently in v.520 when in the launcher list. It was v.544 this morning. That's either aliens or my mod is on a diet.

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