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[v 1.0.54] FCS Update Mod Dependency Issues

Posted: Thu Jun 03, 2021 3:20 pm
by Shidan
After the new FCS update there seems to be some issues with the game reading a mod's description when trying to list dependencies, causing a bunch of missing mod errors to show up. With each line being separated into a new "mod" after each comma. Essentially preventing users from uploading any mods with a description to the workshop without popping errors for their users.

Version numbers also don't appear to be saving correctly. Sometimes ending up hundreds or thousands of time larger.

Example mod attached below. Simply try turning it on when launching the game and you will see the issues in action.

Re: [v 1.0.54] FCS Update Mod Dependency Issues

Posted: Thu Jun 10, 2021 5:21 pm
by Blake
Sure enough, One of my mods is currently in v.520 when in the launcher list. It was v.544 this morning. That's either aliens or my mod is on a diet.