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Kenshi 1.0.55

Posted: Mon Nov 22, 2021 9:33 pm
by maddogreveneged
Crash at a certain part of the map when loading in. I have deleted all of the overlays and validated when but it did not fix the issue. I have tried to load an earlier save and go in a different direction but it still crashes. If you could help me it would be perfect. Thank you.

Re: Kenshi 1.0.55

Posted: Mon Nov 22, 2021 10:34 pm
by Shidan
Does importing without buildings help at all? If so, it could be corrupt zone data, and I may be able to remove it manually from the save.

Re: Kenshi 1.0.55

Posted: Tue Nov 23, 2021 2:15 am
by maddogreveneged
Wow nice. That worked. Thank you for your time. If I run into a problem like this does importing usually work?
Update: I worked temporarily but 5 mins down the road I get the same issue. Any other ways to alleviate this problem?

Re: Kenshi 1.0.55

Posted: Tue Nov 23, 2021 2:24 am
by Shidan
It's generally one of the first things I would try, that and turning off mods. Both are common fixes for crashes like this.

Do note that importing without buildings will delete any bases you have. But it can still be useful as a test for identifying the issue. If you don't want to lose said bases, assuming you have any, I'd be happy to try to remove the corrupted data. That way you don't have to lose everything. :)

Re: Kenshi 1.0.55

Posted: Tue Nov 23, 2021 4:39 am
by maddogreveneged
Yes the route of removing the data would be my best bet.
What do you need from me ? New crash log, save data? etc

Note: I do not own a base in this save. I am a bit of a nomad so I do not know of any problems with bases as of yet

Re: Kenshi 1.0.55

Posted: Tue Nov 23, 2021 4:22 pm
by Shidan
If you don't have any bases or buildings in in towns, there is not much point in avoiding the import without buildings. As clearing the zone files isn't going to hurt anything in that scenario.

If you still want me to do it though, I can. Should be able to do it with the save you posted in the OP, unless you have a different one you want me to do it to.

Edit: Actually, the save you posted isn't a save, just some empty folders. Guessing you got it from the installation folder? Saves are no longer located there by default. If you still want me to remove the corrupted data manually, the saves are located here:
C:\Users\<YourUsername>\AppData\Local\kenshi\save

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 5:43 am
by maddogreveneged
Im sorry I was just trying to follow what the forum had me to do lol. This should be the save that you can use. Thank you for all the help

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 3:09 pm
by Shidan
Is that save after importing? If so, the corrupt data is already gone, there is nothing for me to fix. The manual fix is just an alternative to importing, in case the user has a base they don't want to lose. :)

If that save is not after the import, then it's probably a mod item that's corrupted, since I can't reproduce it on my end.

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 3:23 pm
by maddogreveneged
Yea I ended up loading an earlier and not even going to the Okran's Gulf. That is where it happened repeatedly, I could run down there again and send you another save.

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 3:57 pm
by maddogreveneged
So if you let them keep on walking on their path to okram's pride it should crash. If not it must be a mod.

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 4:30 pm
by Shidan
Still can't reproduce, so I'd wager it's a mod.

If the import works, and you don't have a base to worry about, I'd just do that personally. Otherwise, you'll have to try turning off some mods to track down the culprit.

Re: Kenshi 1.0.55

Posted: Wed Nov 24, 2021 11:59 pm
by maddogreveneged
Will do, thank you for your time.