Commas in mod file names are not ignored in the code when creating dependencies, and it adds multiple mods instead of the actual mod you were trying to make a dependent mod for.
So let's say you have a mod called:
- New dialogues, characters, and towns
If you make a new mod that is a dependent of that mod, it will be set to require three separate mods instead:
- New dialogues
- characters
- and towns
Causing the patch to always error out when you try to activate it in the launcher. The patch should still work, but it will annoy users and make them think something is wrong.
FCS Bug: Comma in mod file names
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