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Hauling

Posted: Sat Jul 26, 2025 11:43 am
by holografix
Hauling has issues, we know this. An annoying is problem when you explicitly set several containers of the same type to haul to. They seem to priorize taking from one container to another creating a loop as soon as they picked it up even when a machine has resources that need to be hauled away.

Also I observe that for example for fabric or hemp, it's sufficient to set hauling to one container, and they will also haul to other containers of the same type. This doesn't seem to apply for steel bars for example, but it's probably not resource specific but some sort of bug. So either fix this, or make it so that they never haul from one entity to another of the same type.

Another related problem is that auto ditching resources doesnt seem to work the way I would expect it which is that all resources are ditched to an appropriate container once the character is aimless. I dont even know what auto ditching actually does if not that.

Re: Hauling

Posted: Sat Jul 26, 2025 11:35 pm
by Hatsune_Neko
bug fixing ended early this year.

hauling jobs, use one person per item, they can eventually fill other containers.
hauling is always, to assigned container, then to closest.

auto ditch dumps all items into proper containers if you have them. if you are building,crafting you need this off, as they can get stuck in a loop of needing items then dumping it off in an endless loop.

Re: Hauling

Posted: Sun Aug 03, 2025 4:28 pm
by holografix
hm maybe containers inside buildings are ignored. I have 3 steel bars containers. one outside, one inside, and one on a roof. the one inside is of the "old" type though.

Re: Hauling

Posted: Sun Aug 03, 2025 10:41 pm
by Hatsune_Neko
holografix wrote:
Sun Aug 03, 2025 4:28 pm
hm maybe containers inside buildings are ignored. I have 3 steel bars containers. one outside, one inside, and one on a roof. the one inside is of the "old" type though.
it has to be specific containers for said item or it won't drop off or pick up from.