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0.30.2 Feedback

Posted: Fri Nov 02, 2012 3:57 am
by Kanaro
As with 0.30.1, wanted to have a topic for immediate feedback post-patch. Here's what I've noticed with 0.30.2:
  1. Trader NPCs appear to be spawning in towns other than Brink. I can personally verify Clownsteady has them, and the northern outpost has one. Brink has always had them, so not sure if they are generated via loading script for it or not.
  2. Stability seems better in 30.2 so far compared to 30.1, though I haven't wandered too far out from Brink. Normally stability takes a nosedive when exploring out further - I'll test that tomorrow.
  3. The "Medic" button/feature still appears to be broken past the first target. i.e. I chose my primary char who has bandages, click Medic.. he'll heal one team member, and then stop. Sometimes after the first use, hitting Medic again won't produce any more results, even though there are more people to bandage on the team. Right now I check each member, manually First Aid those that need it. It's a click-fest, but a workaround.
  4. New bug/symptom: Having Kenshi as the focused application and leaving for a while produces a fatal crash for the application. It locks up so hard I need a Ctrl-Alt-Del to bring up the Taskman to then kill it. Possibly an OpenGL quirk for Kenshi? I don't have a screensaver set at all, and the monitors aren't turned off by the Power Profile for two hours. That may have been what did it though. The crashDmp is attached for what I believe is the correct time period.
  5. It seems like items in inventory won't "stick" to the mouse cursor when picked up nearly as well as they used to. They drop off back into the originating container much more quickly (or instantly) after I try to pick them up to move them.

Re: 0.30.2 Feedback

Posted: Fri Nov 02, 2012 5:40 pm
by hitmaN47br
The medic button is working fine for me! And the build is a little more stable now, but still crashes.

Re: 0.30.2 Feedback

Posted: Sat Nov 03, 2012 1:43 am
by Marrow
One thing I noticed is that even if I get my reputation with the Dust Bandits to 50, if I don't continuously apply first aid to them it will rapidly decrease until they are hostile again. Anyone know if this is a bug, or if it is working as intended?

Re: 0.30.2 Feedback

Posted: Sat Nov 03, 2012 1:52 am
by Marrow
Also, I believe I figured out the broken medic bug. If you have splintkits on a character, that medic will not automatically switch to heal other people. Even if the person he is healing is fully healed, his status just says 'First Aid'.

Re: 0.30.2 Feedback

Posted: Sat Nov 03, 2012 1:55 am
by Kanaro
I am using Medkits from previous versions, as their data travels with character data. If they've been changed or the code that refers to them has, that may alter things. However, that doesn't explain why a manual First Aid operation on a character works fine, every time, and the Medic function does not.

How many members in your group and in the immediate area when you try the Medic function and see it working? I have ten total.

Re: 0.30.2 Feedback

Posted: Sat Nov 03, 2012 1:56 am
by Marrow
12, but the amount of people in the area does not make a difference. I've tried it with anywhere from 2-20. It may have something to do with the way medkit charges are coded. They seem to be inconsistent at best.