[Crash ver 0.32.0] crash after saving while carrying [FIXED]

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Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Sun Nov 18, 2012 7:08 am

So i'm trying out the Evaluation since this past week or two, and I just got a crash asking to report the issue here with the crashDump zip it generated.
crashDump0.32.0.zip
(104.02 KiB) Downloaded 119 times
So what happened is that I picked up a bandit boss to carry him to a police station so I can collect a bounty. It was a pretty long trek, and just before I entered the police station, I pressed "F5" to save. After I did that, the boss vanished from my arms and was nowhere else to be seen nearby, although my character was still acting like it was carrying an invisible body. I tried putting the "invisible boss" into the police station cage, when the crash, error, and crashDump file then happened.

I tried duplicating it after loading the game again and finding another bandit boss to carry and then save, but no luck; this time the boss was still in my arms. However, I wonder if it is possible that while I carried the first boss that caused the issue, because of the long trek, the boss may have "revived" while in my arms, and could possibly be the condition of the boss disappearing while saving, and then consequently crashing when I tried to interact with a void entity in my char's arms.

Anyways, that's all that seems relevant.

Edit: I should probably note; after the crash happened, when I reloaded my save, my character was just standing there in front of the police station, and wasn't carrying anything or acting like it, and I didn't see the bandit boss anywhere either.
Last edited by Brandenfascher on Wed Dec 12, 2012 2:30 am, edited 2 times in total.

Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Wed Nov 21, 2012 10:36 pm

It's happened a third time now; after carrying a boss's body for some time, he disappeared but the character still looks like he's carrying something invisible. I tried putting the "invisible something" into the police cage, and the game crashed like explained before. I've found doesn't seem related to saving the game while carrying bodies.

I can hardly tell what rhyme or reason that the body decides to disappear; I just know sometimes it happens, sometimes it doesn't, and it's hard to tell if time is a factor. The second time the body disappeared while being carried, I was carrying two boss's, one I had far before I grabbed the other. The one I had longer persisted, but the other one disappeared before I reached the Police station, so it doesn't seem related to how long I've been carrying the body.

Here's a screenshot of one of my char's carrying an invisible body (for the 3rd time):
invisiblebody.png
invisiblebody.png (201.54 KiB) Viewed 1064 times

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Thu Nov 22, 2012 3:43 am

I've had my carried prisoners vanish too after long distance treks. I had my characters drop the invisiprisoners before saving though, so no crash.

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Thu Nov 22, 2012 5:36 pm

Its distance based I think. I know the cause, I will get around to fixing it soon.

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Photoras
Posts: 14
Joined: Sun Nov 11, 2012 12:47 am
Location: Scorchlands

Sat Nov 24, 2012 11:32 pm

In Ver 0.31 when bounties first came up I believe they disappeared when reloading different characters in different chunks.

Not sure about the latest though.

Brandenfascher
Posts: 12
Joined: Sun Nov 18, 2012 6:46 am

Wed Dec 12, 2012 2:29 am

I'm reporting this as "fixed" after trying out ver 0.33.0. I successfully carried a good number of bodies without them disappearing, and successfully getting the bounty; not one of them disappeared, and I had carried some short and some long distance without any problem.

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