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Building mesh/frame bug?
Posted: Sun Nov 18, 2012 5:54 pm
by nuget102
I believe there is supposed to a mesh or frame when you're building? But I seem to have a problem where it only shows a door? My graphics card is a ATI Radeon HD 5670
*edit*
forgot to mention, I am using the latest version of Kenshi.
Re: Building mesh/frame bug?
Posted: Tue Nov 20, 2012 12:03 pm
by Captain Deathbeard
Aha, so you have the invisible buildings bug.
I assume if you turn on "Fancy shaders" in the options then all the buildings are invisible?
Is your system a laptop? Also have you tried updating your graphics drivers?
Re: Building mesh/frame bug?
Posted: Tue Nov 20, 2012 1:57 pm
by Hellhound1
Im getting (i think) the same problem.
fancy shaders is on, but no other buildings are invisible.
theres no building mesh. graphics card is radeon 6870.

Re: Building mesh/frame bug?
Posted: Tue Nov 20, 2012 4:19 pm
by Captain Deathbeard
Is your system a laptop? Also have you tried updating your graphics drivers?
Re: Building mesh/frame bug?
Posted: Tue Nov 20, 2012 8:44 pm
by MrX292
have the same problam i am using a laptop with a ati radeon hd 4500 graphic card
drivers are up to date
i have fancy shaders turned on and see only the door when building
finished buildings are fully visible
Re: Building mesh/frame bug?
Posted: Tue Nov 20, 2012 9:48 pm
by Santaissick
Now that this has come to a wider knowledge, I'm having that too. Finished buildings look normal but when still building, all I can see is the door.
This has been on every version I have tried. I didn't know it was a bug earlier but when the thought occurred to me I was too lazy to report it since it was a little thing. (Doesn't really affect on gameplay) Sorry for that.
I have never seen the frames on my game, with or without fancy shaders.
It's not a laptop. Rest is visible on signature.
Also, is there supposed to be something when building interiors too?
Re: Building mesh/frame bug?
Posted: Wed Nov 21, 2012 12:38 am
by Hellhound1
My system isnt a laptop, and i've had the bug since buildings were released, on multiple operating systems, and pretty much updating with every driver release. at the moment im using the beta drivers.
edit: i stole santa's idea and put my specs in my sig.
Re: Building mesh/frame bug?
Posted: Wed Nov 21, 2012 2:53 pm
by nuget102
Chris_The_Great wrote:Aha, so you have the invisible buildings bug.
I assume if you turn on "Fancy shaders" in the options then all the buildings are invisible?
Is your system a laptop? Also have you tried updating your graphics drivers?
Sorry that I haven't replied sooner, school and such
Anyway, I have a desktop (a dell studio XPS 7100) and my graphics card is up to date, that's the first thing I tried

and building mesh's are still invisible after turning off fancy shaders
Hellhound1 does indeed have the same problem as me, and it's fine after the building is finished so it's not that big of a deal
I also stole Santa's idea... now you can see my specs in my sig~ XD
Re: Building mesh/frame bug?
Posted: Wed Nov 21, 2012 3:21 pm
by Hellhound1
Completely off topic but you (nuget) have the processor i almost almost went for

In the end i went for the quad core at slightly faster. I thought 6 cores was probably overkill. Then went overkill with 16gigs of ram. but yeah.
Re: Building mesh/frame bug?
Posted: Wed Nov 21, 2012 3:23 pm
by nuget102
Hellhound1 wrote:Completely off topic but you (nuget) have the processor i almost almost went for

In the end i went for the quad core at slightly faster. I thought 6 cores was probably overkill. Then went overkill with 16gigs of ram. but yeah.
lol yea 6 cores is a tad overkill isn't it?

but look at my dad, he's the one that got this pc for me XD He tends to go a tad overkill on things.. but at least I won't need a new processor anytime soon, right? xD
Re: Building mesh/frame bug?
Posted: Wed Nov 21, 2012 9:44 pm
by Santaissick
nuget102 wrote:I also stole Santa's idea... now you can see my specs in my sig~ XD
Not really my idea so don't give me the credit

I believe it was Marcuss2 who first did it and I stole it from him.
Great idea though, makes the bug reporting simpler.