Version:
0.33.0
Description:
Ability to place bags within bags for a massive inventory, or depending on your character strength.
Steps to Reproduce:
1. Pick up backpack
2. open up backpack and place another backpack inside
3. switch backpacks with your active slot and grab items
Consistency
Every time so far.
I picked up a shopkeeper's bag 50kg variant and right clicked another bag and it went right inside with everything in it
Severity:
trivial
Workaround:
Don't place bags within bags, I'm not sure what would happen if you placed 2 similar bags with items in a backpack that can stack items (world explode)? I don't know
Exploit Bags
you're right it's not a bug, it is a exploit though. My main character has 92 strength, and usually have 3 bags in my inventory (old merchant bag equipped) 2 storage bags waiting items to be dropped.
Now add a shop keepers bag, I can fit like 10-15 bags inside it each one i can fill out with loot or trade items, or shopkeepers goods bags which means i have unlimited space for reasonable trade runs or loot
mix that with 90+ strength i can hold 500-900 "weight units" in items before hitting my minimum speed.
bandit swords dont weigh too much, anyways I just tested this theory and made over 70k running to my home base, stopping at 2 towns, and hitting a bunch of paladins on the way.
This was with 1 main character and a medic, medic is weak just there to heal and kite baddies drawing attention away from my main guy.
Now add a shop keepers bag, I can fit like 10-15 bags inside it each one i can fill out with loot or trade items, or shopkeepers goods bags which means i have unlimited space for reasonable trade runs or loot
mix that with 90+ strength i can hold 500-900 "weight units" in items before hitting my minimum speed.
bandit swords dont weigh too much, anyways I just tested this theory and made over 70k running to my home base, stopping at 2 towns, and hitting a bunch of paladins on the way.
This was with 1 main character and a medic, medic is weak just there to heal and kite baddies drawing attention away from my main guy.
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