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Exploit Bags

Posted: Sun Feb 10, 2013 11:00 pm
by Kikusaku
Version:
0.33.0

Description:
Ability to place bags within bags for a massive inventory, or depending on your character strength.

Steps to Reproduce:
1. Pick up backpack
2. open up backpack and place another backpack inside
3. switch backpacks with your active slot and grab items

Consistency
Every time so far.
I picked up a shopkeeper's bag 50kg variant and right clicked another bag and it went right inside with everything in it

Severity:
trivial

Workaround:
Don't place bags within bags, I'm not sure what would happen if you placed 2 similar bags with items in a backpack that can stack items (world explode)? I don't know

Re: Exploit Bags

Posted: Mon Feb 11, 2013 12:19 am
by Scottlow
I wouldn't really say its a 'bug' i guess its always been there i think its supposed to be???

Re: Exploit Bags

Posted: Mon Feb 11, 2013 1:54 am
by Kikusaku
you're right it's not a bug, it is a exploit though. My main character has 92 strength, and usually have 3 bags in my inventory (old merchant bag equipped) 2 storage bags waiting items to be dropped.

Now add a shop keepers bag, I can fit like 10-15 bags inside it each one i can fill out with loot or trade items, or shopkeepers goods bags which means i have unlimited space for reasonable trade runs or loot

mix that with 90+ strength i can hold 500-900 "weight units" in items before hitting my minimum speed.

bandit swords dont weigh too much, anyways I just tested this theory and made over 70k running to my home base, stopping at 2 towns, and hitting a bunch of paladins on the way.

This was with 1 main character and a medic, medic is weak just there to heal and kite baddies drawing attention away from my main guy.

Re: Exploit Bags

Posted: Mon Feb 11, 2013 3:17 pm
by Meynolt
another favourite of mine is to load up my 'mule' character, and then get one of my stronger guys to pick him up. Characters being carried only weigh 30kg, even if their bags weigh 500kg.