Bugs/issues with shadows
Posted: Mon Feb 11, 2013 5:13 am
Night light:
The most glaring thing i noticed is the implementation of shadows only works with the singular light source of the sun. This is a pretty big issue because it means at night and during sunset and sunrise there are no shadows at all and things look like before the update. A fix would be to add replacement light sources during this time, for example at night there could be an overhead "starlight" light source, just to make things not look so wacky. different depths of shadow could help too but i dont know if they are feasable
Foliage problems:
This problem is summed up by this screenshot. It seems as if shadow is being incorrectly applied to foliage at night.
Shadow "ticks"
Im pretty sure this is an intended part of the implementation but the way shadows advance/recede is in ticks once every few seconds. Its fairly jarring and every tick moves the shadow back quickly, if its possible to slow down the blending between ticks (i see they already move at a speed) it would probably make things look less artificial.
Inside of building shadows
Shadows work really strangely when your moving in and out of buildings, they often jump back and fourth after a delay and the building interiors look like they are actually open to the sun.
Will update this post if i find anything else. Lemme just mention that the shadows have made this game look utterly amazing.
The most glaring thing i noticed is the implementation of shadows only works with the singular light source of the sun. This is a pretty big issue because it means at night and during sunset and sunrise there are no shadows at all and things look like before the update. A fix would be to add replacement light sources during this time, for example at night there could be an overhead "starlight" light source, just to make things not look so wacky. different depths of shadow could help too but i dont know if they are feasable
Foliage problems:
This problem is summed up by this screenshot. It seems as if shadow is being incorrectly applied to foliage at night.
Shadow "ticks"
Im pretty sure this is an intended part of the implementation but the way shadows advance/recede is in ticks once every few seconds. Its fairly jarring and every tick moves the shadow back quickly, if its possible to slow down the blending between ticks (i see they already move at a speed) it would probably make things look less artificial.
Inside of building shadows
Shadows work really strangely when your moving in and out of buildings, they often jump back and fourth after a delay and the building interiors look like they are actually open to the sun.
Will update this post if i find anything else. Lemme just mention that the shadows have made this game look utterly amazing.