Why no research level 3?

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kiseruyoru
Posts: 11
Joined: Sat Jan 26, 2013 2:07 pm

Mon Feb 11, 2013 10:00 am

So there's researches that require level 3, but no way to get to level 3

so, I edited the research 2 functionality to enable level 3 and set their times to 1 hour and they seem to work so. . .what gives?

Oh, and then I found out Stone Refining V takes level 4 and tested it too - again, works fine.

So, yeah, why no access?

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Feb 11, 2013 10:15 am

I was about to mention this, there doesnt seem to be a way to get to level 3 through normal means.

kiseruyoru
Posts: 11
Joined: Sat Jan 26, 2013 2:07 pm

Mon Feb 11, 2013 11:29 am

I made a little mod that adds levels 3 and 4 (benches are upgrade-able from the adv research bench) with 24 and 32 hours required (following the precedent of existing techs).

Quick and dirty little thing.

EDIT:
While we're speaking of stuff we can't access yet -- there's a training dummy mk III, decided to add a better training dummies II research for them. . . .
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Last edited by kiseruyoru on Mon Feb 11, 2013 11:36 am, edited 1 time in total.

makou
Posts: 18
Joined: Thu Dec 15, 2011 6:21 pm

Mon Feb 11, 2013 11:36 am

Thanks a lot !
I didn't have a clue on how to tweak it myself.

kiseruyoru
Posts: 11
Joined: Sat Jan 26, 2013 2:07 pm

Mon Feb 11, 2013 11:39 am

Yeah, couldn't figure out how to change how much a bench affects research rates - someone who actually knows what the devil they're doing might want to make the 3 and 4 benches give a bit more. or not, not really sure if it should be done to be honest.

EDIT:

There also appears to be a well III and Generator II, III and IV; though, well, there's really no point in them being in as of yet anyway.

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Captain Deathbeard
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Mon Feb 11, 2013 7:39 pm

Not added yet, all in due time.

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