Edit: Re-ordered to put the bigger bugs first. Everything after the gap is minor.
- 1) All lag from building or deconstructing interior objects in an owned building in a town is significantly higher than doing so in a player-owned base.
- 2) After deconstructing an interior object in an owned building, all shops in town have their inventories emptied and they do not restock. A save/load is required to fix.
- 3) It is possible to build the interior/exterior objects (generators, weapon benches) in towns. When placed outside, this founds a player-owned outpost on top of the town which causes some entertaining effects (won't bother listing unless desired). Still can't construct buildings in town radius though.
- 4) Several smaller buildings have their costs set to 120,000 cats instead of the 12,000 cats I believe they should cost. I can provide a list later, if desired.
- 5) The player inherits 45 power from the town - which I'm okay with; I deserve some utilities! - but this does not go up when additional buildings are purchased.
- 6) Town batteries don't gain charge until a PC enters the generator room to reveal them (must enter every time game is loaded). Mentioning here if batteries are on the soon-to-do list; I bet the same error will occur in player-owned outposts.