[0.44.1] Research durations bugged
Posted: Tue Jul 23, 2013 12:53 pm
While the display of the remaining duration doesn't go into negative values any more there's still something wrong. I'm currently researching Weapon Smithing 13. My guy has a science skill of 94 thus according to the display he should research 2.9 times as fast. Since the values of the duration won't change if I make some dumb guy research I'm assuming the science skill isn't already taken into account when calculating the remaining time. While I am pretty sure that in early tech stages the research indeed was done quicker I now noticed it actually took more than a game day for the remaining time to go down from 72 to 62 hours. Now 14 hours later it only has decreased to 57 hours. So instead of being 2.9 times faster it's closer to being that times slower.
Some further testing: It took 6 and a half hour from the moment it went to 56 hours until it changed to 55 hours with a guy who started with science skill 0.84x and ended up with 1.2x, so who in average should have been close to what I assume was meant to be the reference value.
Just in case it might matter: It's a research bench VI (btw the benches are missing an "r", they're labeled "Reseach Bench").
At least it's going down and it's finishing but it takes way longer than displayed.
Some further testing: It took 6 and a half hour from the moment it went to 56 hours until it changed to 55 hours with a guy who started with science skill 0.84x and ended up with 1.2x, so who in average should have been close to what I assume was meant to be the reference value.
Just in case it might matter: It's a research bench VI (btw the benches are missing an "r", they're labeled "Reseach Bench").
At least it's going down and it's finishing but it takes way longer than displayed.