confused door graphics

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tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Fri Aug 02, 2013 9:12 pm

Open doors show as closed.

Parkwaydrive7
Posts: 10
Joined: Wed Apr 03, 2013 12:12 pm

Tue Aug 06, 2013 7:18 pm

i guess what you mean is that if a character is inside a building - working, sleeping,constructing, etc. when moving him somewhere else - he runs against an invisible wall when exiting -
the door needs to be closed and reopened so the character can exit the building.

so far i only had this issue with saloon buildings - all other buildings seem to work fine for me.
i also recognised pathing issues when a character tries to deposit or pick up items during his mission and sometimes get stuck inside or outside the building.
so far when this happened - i just dismantled the building and built it on another spot or used another building to fix it.

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Thu Aug 08, 2013 7:21 am

Parkwaydrive7 wrote:i guess what you mean is that if a character is inside a building - working, sleeping,constructing, etc. when moving him somewhere else - he runs against an invisible wall when exiting -
the door needs to be closed and reopened so the character can exit the building.

so far i only had this issue with saloon buildings - all other buildings seem to work fine for me.
i also recognised pathing issues when a character tries to deposit or pick up items during his mission and sometimes get stuck inside or outside the building.
so far when this happened - i just dismantled the building and built it on another spot or used another building to fix it.
I think OP means that whenever you fiddle in Build Mode, rebuild the NavMesh, or other such action that forces a PAUSE to occur and then it automatically resumes, doors and gates will graphically appear as if they are closed when they were originally open. That, and the doors and gates still function as if they were open as well as perform the close animation whenever you have a character close the door that appears to be already closed.

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