Craft Bug, Build bug, and more

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Alenovic
Posts: 6
Joined: Mon Sep 16, 2013 6:35 pm

Mon Sep 16, 2013 6:51 pm

Oke so I have the newest version of the game.

1. the first problem i have experienced that really messes up the game for me is not being able to craft any weapons with a lvl 2 smithy or higher. I have all the blueprints possible, I got the tech level. (level 6 or 7 weaponsmithing) I've got all the materials, but the crafting list is totally empty when I upgrade my smithy. What to do oh what to do?


2. I hate it when my units get stuck because they cant reach a blueprint I laid out. Luckely, the units need to reach the blueprint to build it, but also to demolish, making it impossible to delete an inaccessible blueprint. Normally I wouldnt care, but because my engineers are set at being the engineer always. They keep on running to the spot and get stuck.

Another great thing which should be fixed is, after I left my outpost and started a new game by importing my squad due to the inability to craft weapons or reach a damn bluepprint i put on a cliff. I had the same happening to me again all over however it was fixed by loading the save game a few times which made my units come closer to the building and eventually started to build it, but now it happened to an interior medic crafting bench which is indoor, should be accessible (the units are standing right next to the blueprint, but the dont start building it, I cant dismantle it or anything. It drives me crazy so please. add 1 single button that allows deleting fricking blueprints whether being on top of a mountain or on the seabed.

3. also the gates, have to be put backwards in order to open and close it while staying in the outpost. this is incredibly hard to find out especially for new players.

4. the game often crashes while looting your own units to transfer equipment, especially when you have a shopkeepers bag equiped. So try looking in that matter.

5. When the tech says it needs 13 hours, it usually takes up at least 40-50 hours. I got 2 tech persons working on it. both with approx. 95 science skill. my tech rate is 2,3X. I would assume the tech would be researched 2,3 times faster right? so making a normal research of 13 hours take max 7 hours right? Why does it take 50 hours for me then to finish a 13 hours research with a rate of 2,3x.

I dont understand the tech mechanics so perhaps, im totally wrong here.

6. when you delete your outpost the map still marks it were it was. ( i read something on the forum about it but didnt really go indept. I know you can solve this by importing your squad in a new game, but that should not be the way to do it.

If some1 has the solution for any of these problems please tell me, especially about the crafting.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Mon Sep 16, 2013 11:57 pm

I haven't started a new game to check out all the new processes, but I'm curious about the tech II Smithy, have you tried supplying the bench with Steel? I've seen where someone else also had this issue, and their entire list for that smithy was just completely empty, so it may be some sort of issue with the individual queues that have been newly implemented.

Is your the issue the same as the one displayed in http://www.lofigames.com/phpBB3/viewtop ... f=9&t=4810 except occurring at Weapon Smith benches level 2 and higher? Namely a completely empty list when you look at the queue for that bench? I'll ask the same questions I asked him, as I never received any response in that thread.

Does the issue persist in any bench you build? What level of research have you completed? Can you zip up your quicksave folder and attach it to this thread?

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Tue Sep 17, 2013 7:50 am

For what its worth, Weapon Smithing Bench 3 works perfectly fine for me, and I did not have to import my save to a new game. Haven't done so since 0.45, in fact.

I've encountered the engineers being unable to reach a blueprint bug before, but it mainly corresponds with the individual point the engineers have to reach. Maybe your medical assembly desk is rotated in such a manner that prevents them from reaching the interior of the L (That's where my chars run to anyways)

I can't possibly guess why you would want to delete an outpost from the map, doesn't seem beneficial at all to me.

I can confirm that research does take a painful amount of time longer than the text displays.

Syskokatak
Posts: 1
Joined: Wed Sep 18, 2013 1:39 am

Wed Sep 18, 2013 1:41 am

Also the box for the crafting window is too small and I cannot see any of the items stats and stuff like that, and I feel really uncomfortable crafting without knowing what it is I'm making.

Ralinth
Posts: 8
Joined: Sat Sep 07, 2013 3:12 am

Mon Sep 23, 2013 2:37 am

Just started weapon smith 8, a 26 hour research time. 26 hours later it says there are 19 hours left till complete. Has anyone come forward and stated that this is a bug or that the times are stated wrong?

oldseaweed
Posts: 9
Joined: Thu Aug 22, 2013 7:35 am

Tue Sep 24, 2013 6:46 am

I have most of these problems plus more.
When first started the game, everything worked fine.
then workers stop working, disassemble machine and rebuild same problem. (weaver, medical assembly)
workers do not react when told to work on machine, some run away in the opposite direction.
When transferring goods between inventories some disappear. Fallen goods on ground not visible.
Some machinery like weapon smithy impossible to build, place them on map but no body willing to build them. Have to delete.
I am now at a stage where I cannot play anymore as so many thinks do not work.
Of course gates are opened and closed all the time; some workers exit one gate, run all around the wall and open the other gate (I have 2 gates)
Also, research takes for ever. (13 hours research on the clock only advance 2 hours on research) and I have 2 benches working at all time with workers at 1.2 and 1.3 level.
Game slows down a lot when changing area. Used to take 1 or 2 seconds, now up to 30.
I have checked integrity of files and 2 files were missing and replaced but still no change.
It is all a bit mixed up but the issues are there.
Hope this will help fix some.

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Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
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Tue Sep 24, 2013 9:44 am

@oldseaweed:

You seem to have many problems... Have you imported your game after updates? Some resent updates have been pretty big and affected researching and crafting so much they might not work before impoting your save.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

oldseaweed
Posts: 9
Joined: Thu Aug 22, 2013 7:35 am

Wed Sep 25, 2013 6:03 am

Did not import game.
It is a new game started after latest update.
Played it for some time as I have my settlement walled in and all production.
Produce bread and rum, sell it no problem, trader do come regularly.
Produce cloth and sell too. then stopped working. have space and raw material but nothing.
Produce building material, stone, ore and steel no problem there.
Just can't build weapon smith and the medical supply stopped working after I started producing standard med. Worked fine with basic meds.
I will restart a new game but this is the second time I uninstall the game and reinstall and both times same result with new games. importing an existing game does not work.
Every time it takes a while to build a new settlement to the stage when you can start production and sell goods especially when it takes so long to research, and then found out you can't go on.

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