Craft Bug, Build bug, and more
Posted: Mon Sep 16, 2013 6:51 pm
Oke so I have the newest version of the game.
1. the first problem i have experienced that really messes up the game for me is not being able to craft any weapons with a lvl 2 smithy or higher. I have all the blueprints possible, I got the tech level. (level 6 or 7 weaponsmithing) I've got all the materials, but the crafting list is totally empty when I upgrade my smithy. What to do oh what to do?
2. I hate it when my units get stuck because they cant reach a blueprint I laid out. Luckely, the units need to reach the blueprint to build it, but also to demolish, making it impossible to delete an inaccessible blueprint. Normally I wouldnt care, but because my engineers are set at being the engineer always. They keep on running to the spot and get stuck.
Another great thing which should be fixed is, after I left my outpost and started a new game by importing my squad due to the inability to craft weapons or reach a damn bluepprint i put on a cliff. I had the same happening to me again all over however it was fixed by loading the save game a few times which made my units come closer to the building and eventually started to build it, but now it happened to an interior medic crafting bench which is indoor, should be accessible (the units are standing right next to the blueprint, but the dont start building it, I cant dismantle it or anything. It drives me crazy so please. add 1 single button that allows deleting fricking blueprints whether being on top of a mountain or on the seabed.
3. also the gates, have to be put backwards in order to open and close it while staying in the outpost. this is incredibly hard to find out especially for new players.
4. the game often crashes while looting your own units to transfer equipment, especially when you have a shopkeepers bag equiped. So try looking in that matter.
5. When the tech says it needs 13 hours, it usually takes up at least 40-50 hours. I got 2 tech persons working on it. both with approx. 95 science skill. my tech rate is 2,3X. I would assume the tech would be researched 2,3 times faster right? so making a normal research of 13 hours take max 7 hours right? Why does it take 50 hours for me then to finish a 13 hours research with a rate of 2,3x.
I dont understand the tech mechanics so perhaps, im totally wrong here.
6. when you delete your outpost the map still marks it were it was. ( i read something on the forum about it but didnt really go indept. I know you can solve this by importing your squad in a new game, but that should not be the way to do it.
If some1 has the solution for any of these problems please tell me, especially about the crafting.
1. the first problem i have experienced that really messes up the game for me is not being able to craft any weapons with a lvl 2 smithy or higher. I have all the blueprints possible, I got the tech level. (level 6 or 7 weaponsmithing) I've got all the materials, but the crafting list is totally empty when I upgrade my smithy. What to do oh what to do?
2. I hate it when my units get stuck because they cant reach a blueprint I laid out. Luckely, the units need to reach the blueprint to build it, but also to demolish, making it impossible to delete an inaccessible blueprint. Normally I wouldnt care, but because my engineers are set at being the engineer always. They keep on running to the spot and get stuck.
Another great thing which should be fixed is, after I left my outpost and started a new game by importing my squad due to the inability to craft weapons or reach a damn bluepprint i put on a cliff. I had the same happening to me again all over however it was fixed by loading the save game a few times which made my units come closer to the building and eventually started to build it, but now it happened to an interior medic crafting bench which is indoor, should be accessible (the units are standing right next to the blueprint, but the dont start building it, I cant dismantle it or anything. It drives me crazy so please. add 1 single button that allows deleting fricking blueprints whether being on top of a mountain or on the seabed.
3. also the gates, have to be put backwards in order to open and close it while staying in the outpost. this is incredibly hard to find out especially for new players.
4. the game often crashes while looting your own units to transfer equipment, especially when you have a shopkeepers bag equiped. So try looking in that matter.
5. When the tech says it needs 13 hours, it usually takes up at least 40-50 hours. I got 2 tech persons working on it. both with approx. 95 science skill. my tech rate is 2,3X. I would assume the tech would be researched 2,3 times faster right? so making a normal research of 13 hours take max 7 hours right? Why does it take 50 hours for me then to finish a 13 hours research with a rate of 2,3x.
I dont understand the tech mechanics so perhaps, im totally wrong here.
6. when you delete your outpost the map still marks it were it was. ( i read something on the forum about it but didnt really go indept. I know you can solve this by importing your squad in a new game, but that should not be the way to do it.
If some1 has the solution for any of these problems please tell me, especially about the crafting.