When loading a game, crafting benches often re-apply the resource costs of an item already in production - going negative resources if you don't have enough in the machine.
I noticed this with chain mail crafting since it takes so long. I had 3 chain crafting stations at about 90% complete on chain mail and one of my guys bugged out forcing a save and reload (was carrying him back to town, dropped him and he popped up mid-air and couldn't move). Save and load fixed that issue, but caused the chain crafting stations to re-apply the resource costs as if they went from 0% to 90% instantly. This caused the material numbers to go negative a couple hundred, and required a bunch of extra steel and fabric to continue crafting the chain mail.
It happens with all the other stations too, it's just more noticeable with chain mail since a dozen steel bars vanishing makes one take notice.
0.50.3 Crafting benches consume resources again on loading
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