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Bugged building, CTRL-SHIFT-F11 won't fix

Posted: Mon Nov 11, 2013 4:29 am
by Enth
Evening all...

I'm currently running the latest build (0.50, non-steam version), and I'm having the following issue with my current game:

I just started my outpost, and built a house to place a research bench II into. I placed the research bench while my engineers were OUTSIDE the house (interior was dark), and now the pathing for the building is FUBAR'ed. I have tried re-pathing (CTRL-SHIFT-F11), I've tried dismantling the house, to no avail. My engineers cannot get to the steps of the house to dismantle it, nor can they get inside the house. I've even reloaded the game after a restart, but it did not fix the issue. I was wondering if Chris has seen this issue with the pathing, and if he has any ideas short of importing my squad and present research to a new game...though it is probably the route I will be going anyway, to save time and keep playing.

Happy Veterans Day all, and for those of you out there who are/have served, my thanks go out to you and your families who have sacrificed so much for us.

Regards,

Enth

Re: Bugged building, CTRL-SHIFT-F11 won't fix

Posted: Mon Nov 11, 2013 4:54 am
by Hatsune_Neko
can you upload your savegame file please

Re: Bugged building, CTRL-SHIFT-F11 won't fix

Posted: Wed Nov 13, 2013 9:50 am
by Kent_Lang
Yes, that is an issue related to the doors. They are thought to be locked by the characters. Just open and close the door and it will work again. See: http://www.lofigames.com/phpBB3/viewtop ... 157#p33002

Re: Bugged building, CTRL-SHIFT-F11 won't fix

Posted: Wed Nov 20, 2013 11:28 pm
by Danzigsam
I had this same problem today, building had my research bench and weaving loom in there. Reload didn't fix it. Tried opening and closing the door every way I could think of, guys still stuck inside, I had to reset character positions to get my guys out. Still bugged, so finally I just shrugged (game's in beta, after all), called it a loss, and built a new building nearby for a new research bench. After which the bug disappeared. :lol: