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super crash 0.61.1

Posted: Fri Jan 31, 2014 7:50 pm
by luckyhit
getting random crashes. seems to happen randomly but frequently.

running 2 7800 ati graphics cards.

attached is the zip files requested.

tried suggested fixes in forums. no luck.

Re: super crash 0.61.1

Posted: Sat Feb 01, 2014 2:51 pm
by PnzrNorm
Could try disabling Crossfire.
Are you running in Fullscreen at your monitor's native resolution?

Crash Error 183

Posted: Sun Feb 02, 2014 6:45 pm
by Scarborough1994
Hello this is a usual error occurs one every hour or 2, just playing and suddenly, Your game has Crashed Error 183 (i think its 183) and then it shuts game down and i lose progress and have to re-do what ive done, its a good game could you please fix this thankyou ;), btw i noticed that bandits not spawn in the vast empty wasteland of SW of the map near the castle, i created outpost outside castle gate went for a 6 mins walk in the open and never saw a bandit but this is at beginning of game so it could be usual. thankyou sorry to bother you ;)

error 183

Posted: Sun Feb 02, 2014 7:52 pm
by Scarborough1994
Same Crash i tried using VSync was working fine basically all i was doing was staring at my man in a cannibal cage trying to get him to pick the lock but even if he did get out he got captured again 5s later

Re: super crash 0.61.1

Posted: Mon Feb 03, 2014 12:39 am
by Scarborough1994
PnzrNorm wrote:Could try disabling Crossfire.
Are you running in Fullscreen at your monitor's native resolution?
Shouldnt matter anyways???? and im running a high spec computer able to play all latest games so therefore it shouldnt matter about my specs i normally play at normal size it starts up with tbh

Re: super crash 0.61.1

Posted: Mon Feb 03, 2014 4:06 pm
by PnzrNorm
Scarborough1994 wrote:Shouldnt matter anyways???? and im running a high spec computer able to play all latest games so therefore it shouldnt matter about my specs i normally play at normal size it starts up with tbh
It does matter, because when a game is in-development, whether alpha, beta, or any other testing phase, there exists a likelihood that certain features about your high spec computer will cause different, or new, issues to occur.
Whether you can play all the latest games or not doesn't matter since each game can have unique code, design, and implementation.

Re: super crash 0.61.1

Posted: Mon Feb 03, 2014 6:41 pm
by Scarborough1994
PnzrNorm wrote:
Scarborough1994 wrote:Shouldnt matter anyways???? and im running a high spec computer able to play all latest games so therefore it shouldnt matter about my specs i normally play at normal size it starts up with tbh
It does matter, because when a game is in-development, whether alpha, beta, or any other testing phase, there exists a likelihood that certain features about your high spec computer will cause different, or new, issues to occur.
Whether you can play all the latest games or not doesn't matter since each game can have unique code, design, and implementation.
ah okay fair enough well im running windows 7 (62 bit) intel (tm) 2 quad core q6600 2.40ghz, 6GB Ram, 1GB Graphics

Re: super crash 0.61.1

Posted: Tue Feb 04, 2014 3:19 am
by Aurelio
Hey there,

The supercrash thing in this version doesnt seems to be related to hardware, i have tested in 3 platforms (my brothers pcs and my own in wich is ussually installed) and in all of them had lots of "super crash". Sadly this version is quite unstable, not to mention the invisible npc "new" feature in wich bandits or even squad members become invisible once they fall unconcious.

Regards

Re: super crash 0.61.1

Posted: Tue Feb 04, 2014 2:05 pm
by gmat
Aurelio wrote:Hey there,

The supercrash thing in this version doesnt seems to be related to hardware, i have tested in 3 platforms (my brothers pcs and my own in wich is ussually installed) and in all of them had lots of "super crash". Sadly this version is quite unstable, not to mention the invisible npc "new" feature in wich bandits or even squad members become invisible once they fall unconcious.

Regards
It's a memory leak. If you play in windowed mode you can see how much RAM the game is using with Task Manager. When it gets close to using 4GB of RAM the game can crash at any time. It's best to keep an eye on it and then when it uses around 3 to 3.5GB just save, exit and then restart the game. That way you can avoid potential save game corruptions.

Re: super crash 0.61.1

Posted: Tue Feb 04, 2014 4:20 pm
by PnzrNorm
gmat wrote:It's a memory leak. If you play in windowed mode you can see how much RAM the game is using with Task Manager. When it gets close to using 4GB of RAM the game can crash at any time. It's best to keep an eye on it and then when it uses around 3 to 3.5GB just save, exit and then restart the game. That way you can avoid potential save game corruptions.
Its not a memory leak on my end. Game constantly sits around ~2.8 GB RAM usage during gameplay. This occurs in windowed and fullscreen.

Re: super crash 0.61.1

Posted: Wed Feb 05, 2014 1:20 am
by Aurelio
PnzrNorm wrote:
gmat wrote:It's a memory leak. If you play in windowed mode you can see how much RAM the game is using with Task Manager. When it gets close to using 4GB of RAM the game can crash at any time. It's best to keep an eye on it and then when it uses around 3 to 3.5GB just save, exit and then restart the game. That way you can avoid potential save game corruptions.
Its not a memory leak on my end. Game constantly sits around ~2.8 GB RAM usage during gameplay. This occurs in windowed and fullscreen.
Same here, also my pc have 16 GB, so unless its restricted to 4 GB or less shouldnt cause a leak.

Re: super crash 0.61.1

Posted: Wed Feb 05, 2014 3:36 pm
by PnzrNorm
I will append this on to my statement.

So long as I do not Alt+Tab out of the game in Fullscreen, it will continue to run flawlessly for an indefinite period of time (then again, I did notice some Cannibals still have those old cleavers in this game, but its a fraction of them; the rest have clubs)

Super crash bug report

Posted: Thu Feb 06, 2014 9:54 pm
by kanzyman
Continually getting the super crash with and without Force single thread option.

Attached Crash dump zip.

Re: Super crash bug report

Posted: Fri Feb 07, 2014 11:39 pm
by Scarborough1994
kanzyman wrote:Continually getting the super crash with and without Force single thread option.

Attached Crash dump zip.
sounds like everyones got this problem and it should be the main priority for the next fix

Re: super crash 0.61.1

Posted: Fri Feb 07, 2014 11:42 pm
by Hatsune_Neko
new update out
62 should have plugged the hole that was the memory leak.