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[0.62] Bandit assault bugs

Posted: Fri Feb 07, 2014 10:00 pm
by Skarain
I know that on the main page the latest update says that there is no need to report movement bugs, however right now my game is close to unplayable.

After the last update, bandits are able to run through my outpost gate, and my men preemptively attack bandits by running through my main gate, defeating my tactical advantage to lock up the storage rooms and to make sure all my men are ready to meet them at the gates. Is anyone else having this problem? I tried checking off "Chase" on my men, but it didn't work. Even with the gate closed, my men and the bandits run through it (both ways) while fighting. Its as if there is no collision.

In addition to this, my men are running over the walls, away from my enemies, in all different directions (Also noted, not through gates. They are running right over the walls).

For example: When I tell my guys to attack a lone bandit that is standing up outside my open front gate, they all run away to the back of my base, over the defensive walls, and they keep running. I let them go to see where they were headed, and eventually they just stopped running and stood there, all 5 of them gone in different directions.

Thanks for reading! Great game as always.

Re: [0.62] Bandit assault bugs

Posted: Fri Feb 07, 2014 10:35 pm
by Hatsune_Neko
rebuild navmesh
Ctrl + Shift + F11

Re: [0.62] Bandit assault bugs

Posted: Sat Feb 08, 2014 3:02 pm
by PnzrNorm
I've narrowed down that the "chars running every direction when told to attack" bug occurs whenever you use a generic right-click (i.e. hold right-click and select Attack All) on an opponent that is unable to fight back (missing their Right Arm). Using hold right-click and selecting Attack Target on opponents that are unable to fight will properly send your char(s) after this opponent.