A weird bug with gates and attacks.

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grimstrife
Posts: 6
Joined: Wed Feb 05, 2014 5:48 am

Mon Feb 10, 2014 3:14 am

So I built an outpost with two gates. One leading out and the other leading to the production part of my base. The one leading to production was build first since i plotted both at the same time. I sense that the bandits are meant to spawn near or at your gate when they want to attack. When I had both gates shut the bandits would spawn outside the base and then get upset cause the couldn't reach the second gate (which they viewed as the first.) This in turn would cause the game to crash. When I finally realized the problem I deleted the second gate and have had no problem.

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Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Mon Feb 10, 2014 4:08 am

Personally I have 4 gates to get in and don't receive crashes when they can't get to the gate they view as my main one (the 3rd one), and I've let them sit out there for days. So I don't think that's just what was causing the crash but it's good that it's gone.

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