A weird bug with gates and attacks.
Posted: Mon Feb 10, 2014 3:14 am
So I built an outpost with two gates. One leading out and the other leading to the production part of my base. The one leading to production was build first since i plotted both at the same time. I sense that the bandits are meant to spawn near or at your gate when they want to attack. When I had both gates shut the bandits would spawn outside the base and then get upset cause the couldn't reach the second gate (which they viewed as the first.) This in turn would cause the game to crash. When I finally realized the problem I deleted the second gate and have had no problem.