0.64 - Characters trying to deposit armor in missing armor s

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Phenian
Posts: 5
Joined: Sat Mar 22, 2014 4:44 am

Sat Mar 22, 2014 5:03 am

So I built my outpost by Fort Simon. To maximize my space I tried to fit my buildings along the edges as close as possible. Inside my buildings I could see smooth flooring, but when I placed items, they would move along invisible collision, such as the hill the building was on, was there inside the building. I couldn't see the hill, but the collision was there in the building layer. Reloading into an earlier save still shows the armor storage as gone.

The main problem is that my characters still try to drop off armor at the missing storage. They detect it for the auto drop-off, but the asset is gone from the intractable layer of the game. So the characters just stand there trying to find the storage.

Importing, reloading, rebuilding the nav mesh did not fix it. Tried to open the editor but couldn't figure out the controls for it.

Screenshots and quicksave will be attached.
Attachments
view in house with hill visible.jpg
view in house with hill visible.jpg (160.04 KiB) Viewed 747 times
armor bug.jpg
armor bug.jpg (187.33 KiB) Viewed 747 times
quicksave.rar
(1.78 MiB) Downloaded 83 times

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Sat Mar 22, 2014 2:16 pm

Did you import to a new game after the 0.64 patch was released?
Have you tried toggling the No Terrain Cutting and building a new one to any effect?

Phenian
Posts: 5
Joined: Sat Mar 22, 2014 4:44 am

Sat Mar 22, 2014 7:26 pm

Imported again with the new patch with terrain cutting on and off. Didn't work.

So I built a new one as suggested. This caused a worse bug. The pc's waiting to deposit armor ended up successfully depositing armor into the missing armor storage after the new storage was started in the same room. I made it right by the door thinking they would prioritize the new one because it is closer. I already had multiple armor storage, but the one farther out in a separate building is ignored.

Could just be a patch hiccup. Will demolishing the building demolish the storage inside?

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Hatsune_Neko
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Location: Columbus, OH

Sat Mar 22, 2014 7:39 pm

no it wont.
but could you please zip up and upload your savegame folder thats affected.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
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WD 1tb HD, 870 EVO 1TB SSD

Phenian
Posts: 5
Joined: Sat Mar 22, 2014 4:44 am

Sat Mar 22, 2014 7:40 pm

Save is uploaded in my first post.

*np
Last edited by Phenian on Sat Mar 22, 2014 8:57 pm, edited 1 time in total.

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sat Mar 22, 2014 8:19 pm

ah thanks
didnt see it under the picture.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Phenian
Posts: 5
Joined: Sat Mar 22, 2014 4:44 am

Mon Mar 24, 2014 7:15 pm

Tested the game out on the new patch. I noticed there is invisible collision where the storage was/is. I didn't try it out before.

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