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[0.65.1] Composite Runners & Strings

Posted: Wed Mar 26, 2014 4:45 pm
by PnzrNorm
I am currently in the process of testing these technologies for functionality, and I notice that none of the Crossbows' stats have changed in my base when these technologies were researched.

I am currently awaiting the next invasion (have been getting groups of 40+ Hungry Bandits every in-game day now, which my men and women eagerly rip apart) to test these upgrade Mk1 Crossbow Turrets.

Re: [0.65.1] Composite Runners & Strings

Posted: Thu Mar 27, 2014 9:18 pm
by Set
I didn't see changes in the crossbow power (mk I and mk II), they deal the same damage...

Re: [0.65.1] Composite Runners & Strings

Posted: Thu Mar 27, 2014 9:59 pm
by PnzrNorm
Set wrote:I didn't see changes in the crossbow power (mk I and mk II), they deal the same damage...
I haven't been able to notice any difference in damage dealt either.
I will set up a training ring with prisoners to test this further.

Re: [0.65.1] Composite Runners & Strings

Posted: Thu Mar 27, 2014 10:27 pm
by Traver
Maybe they're "just" a prerequisite for the Mk II? I already researched the Mk II tower so cannot test it now.

Re: [0.65.1] Composite Runners & Strings

Posted: Thu Mar 27, 2014 10:58 pm
by PnzrNorm
Traver wrote:Maybe they're "just" a prerequisite for the Mk II? I already researched the Mk II tower so cannot test it now.
Negative. The only pre-requisite for the Mk2 turrets is the tech for Mk1 turrets.
Composite strings and runners are separate from both of these.

Re: [0.65.1] Composite Runners & Strings

Posted: Fri Mar 28, 2014 12:24 am
by PnzrNorm
I can confirm that Crossbow Turret Mk2s continue to do a flat 75 damage before and after completing the Composite Strings and/or the Composite Runners research.

UPDATE: The Crossbow Turret Mk1 is also unaffected by either of these techs and continues to do 50 damage after completion of either, or both, techs.