Well since I build my base for the first time I noticed some annoyances with mostly have to do with the AI (or actually how your characters interpet orders).
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If you have a well (I) and a water tower and you give a char a permanent job at the well he will for some reason go stand next to the water tower and do nothing.
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If you give characters jobs (or a job) at an automated machine (Well II or higher, the last version of the Stone Mine and Stone Processor etc.) they won't put the materials created in these into storage boxes and will just stand there doing nothing like idiots
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For some reason you need too have the gate open for chars to build correctly or do their jobs correctly well no big deal as I have 4 chars who can slaughter just about anything with Straight Cleavers Edge 5 (I actually chose these because for some reason these chars get owned if they use Nodachi's Edge 5 and slay everything with the Straight Cleavers). All of them have the job medic to heal each other once I'm attacked this poses no problem at all.
So I have these 4 chars stand near the open gate and put on the option Taunt (so bandit raids and stuff should target those 4 chars) for some reason if I have the Taunt option on these characters don't even try to protect the gate and just let Dust Bandits and Hungry Bandits in (so far I had no Cannibal Raids yet luckely). This only happens when the chars are on Taunt on normal (all options you can check squared off) they usually (75-95% chance) slaughter anyone that tries to enter.
I know this should partially be fixed with the new engine so you can close the gates to town and not have to worry to much about bandit attacks but it does worry me that the invading mobs don't even respond to the characters if they have the Taunt option enabled while standing near the gate with medic as first job.
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Other is a know thing but if characters are attacked while doing a job (operating machinery/farming/anything that the game sees as operating a machine), combat should take priority over their job (which it currently does not for some reason).
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This is all in version 0.67.2 (or the whatever is the most recent version). I should be playing on a new map as well as I recently imported to a new game with research only (even though I started playing at 0.67.2 so it was not really neccesary to import to a new game).
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