Last 2 Squaddies are off screen and other text issues

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AGuyInPhoenix
Posts: 5
Joined: Wed Apr 30, 2014 1:24 am

Wed Apr 30, 2014 1:36 am

For some reason the scaling on my entire game is terrible, all the text is off screens or covering itself, my 9th and 10th squaddies are off screen and other text based issues, anyone else have these problems and is there a fix like a UI scaling or something? Is the problem that I have one of those 30" 2560x1600 monitors? Thanks for the help. I was hoping I could just search a bit and find a fix but couldn't find anyone else with the character pics off screen.

Edit:
I thought I added the image but no, so there it is, I tried the 1920x1080 and it fixed a lot of it but now I'm missing out on my beautiful monitor... lol hopefully the scaling issue is a near future fix! Thx!!!
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Last edited by AGuyInPhoenix on Wed Apr 30, 2014 3:30 am, edited 1 time in total.

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Wed Apr 30, 2014 2:13 am

The majority of scaling issues are caused by resolutions that are smaller than 1920x1080, but I have yet to see any testers post about any resolution larger than.

Try setting the resolution to 1920x1080 and let us know what happens! :D

AGuyInPhoenix
Posts: 5
Joined: Wed Apr 30, 2014 1:24 am

Wed Apr 30, 2014 3:31 am

*Edited*

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Wed Apr 30, 2014 5:44 pm

Likely, the scaling issues will be fixed with the future GUI re-skin update, but that is a ways of according to the Roadmap.

Starke
Posts: 13
Joined: Fri Apr 18, 2014 11:22 pm

Wed Apr 30, 2014 10:53 pm

I noticed this problem exist when starting with 1920x1080 (full screen) however if I run in 1600x900 (windowed) somehow 2x10 characters (exactly) fit on the character bars (aka 10 for each bar so 20 total). In the 1920x1080 version (like the screenshot shows) only allows (or so it seems) 2x9 characters each row so 18 total and for the last 2 characters a third row is than created.

But as said above by PnzrNorm these issues will be fixed on later moments as they are non-critical bugs for now the first priority lies (or I suppose it does) with fixing the memory leak (and implementing the havok engine to see if that does that).

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