Page 1 of 1
Double Click Combat/Anything ( Experimental )
Posted: Tue May 27, 2014 10:17 am
by Hatsune_Neko
The Experimental update 68 seems to have some clicking issues.
im finding myself clicking things twice before the system accepts it.
Also this pertains to combat as well.
While using my Mod Larger and Stronger i got nearly killed off because after a short bit of time and after using Medic button, everyone of my party stops attacking, they just stand there taking hits until they go down.
Or they do Medic and won't defend themselves when a enemy is attacking.
Another part of the clicking is NPC's. i have to Hold Click then drop it then hold click to bring up a working menu. The first time is un-clickable but the second one is.
To click a NPC to loot i have to click the ground, then click the NPC and then click it again for the order to go thru.
It all starts off great at first, no issues. but it tends to start up after combat the first time and you sue Medic or heal others.
After exiting then reloading it goes back to normal for a short bit until you do the same thing again. eventually making combat pause and click, pause and click. for once you kill the enemy that you clicked on, you have to click on the next one for them to engage in combat again. or they'll stand there taking hits again and not doing anything.
Re: Double Click Combat/Anything ( Experimental )
Posted: Wed May 28, 2014 11:21 pm
by Hatsune_Neko
been able to narrow this down a bit
combat basically stops when you do the attack all button. everyone just stopped what they are doing unless you manually click each target for each person in your squad. trying to use the attack all shuts everyone down again.
so its definitely linked to that command.
testing this at the moment i wrote this
with 18 people in my squad attacking 3 waves of hungry bandits that descended upon me at once. ( yea bad luck on my part, needless to say my entire squad is laying face down in the sand and still facing 2 squads of hungry bandits >.< )
I have also been able to tie this into the block command. trying to save my people i issued blocks to all but my first character, since she is the strongest in all ways. and they all stood there not blocking the attacks.
What i am using.
Larger Stronger Combat Mod V1.1 with slider set at 2 and civ pop slider at default of 1
Windowed Mode so i can watch my ram usage. comp specs in my sig.
my save game folder ( too large for the forums 2meg limit. )
https://www.dropbox.com/s/evluj88xjiv3n ... o%203d.zip
Re: Double Click Combat/Anything ( Experimental )
Posted: Thu May 29, 2014 12:27 am
by a1elgazzar
Mine is doing the same thing except the clicks wont register at all unless I pause the game click on the thing (like a stone mine) and unpause, I cant click on characters either
Re: Double Click Combat/Anything ( Experimental )
Posted: Tue Jun 03, 2014 1:23 am
by Hatsune_Neko
still present in 68.1
Re: Double Click Combat/Anything ( Experimental )
Posted: Wed Jun 04, 2014 7:37 pm
by Tolwrath
Question for both of you? Does the game seem to be running a bit better for you, despite the input issue? I ask because we've had a similar input lag issue before, and it was basically fixed by making user inputs have higher processing priority, but it slightly negatively impacted performance. Wondering if the input somehow got set to a lower priority in this patch.
Re: Double Click Combat/Anything ( Experimental )
Posted: Wed Jun 04, 2014 10:11 pm
by Hatsune_Neko
the last update fixed the bunny hop annoyance but i have not seen a difference in performance.
i'm just unable to click anything for several tries before i finally get the info panel to show the information i want ( when i click NPC's for the info panel or for combat)
only thing i noticed was that my people were more prone to start combat now and continue with it after the original target is dead.
But i still have issues with hold right click and bring up menu. that also still takes a couple tries before you're able to select anything.
Re: Double Click Combat/Anything ( Experimental )
Posted: Sat Jun 07, 2014 4:26 am
by jrkog
hey guys, on the issue of clicking...I am having the same problem with structures, like when you are trying to see the building status (how much material is needed). I will keep monitoring and see if I can get more details. But basically like you said, clicking is not working.
Re: Double Click Combat/Anything ( Experimental )
Posted: Sat Jun 07, 2014 5:43 am
by jrkog
just an update...to access any objects I had to click a squad member and then click the object to bring up its access window. For whatever reason this seems to activate the "click" function. As Hatsune said, the same goes with people, cannot click them and see who or what their function is.
Re: Double Click Combat/Anything ( Experimental )
Posted: Sat Jun 07, 2014 6:03 am
by killjoydoc
I am having the same issue. Cannot click any buildings. I've tried everything mentioned in this thread and the results have varied so much that I just can't play the game currently. Performance overall has decreased a lot after I expanded my base with the new walls.
Re: Double Click Combat/Anything ( Experimental )
Posted: Mon Jun 09, 2014 4:51 am
by philthymcnasty
jrkog wrote:just an update...to access any objects I had to click a squad member and then click the object to bring up its access window. For whatever reason this seems to activate the "click" function. As Hatsune said, the same goes with people, cannot click them and see who or what their function is.
See, i didn't realize this was a bug. I was under the assumption that in order to access something, you had to have a selected character near by, as if they were reporting the status of the thing you were looking at.
But yeah, i am experiencing the same issue.