[69.2 EX] Saloon became unenterable.
Posted: Wed Jul 02, 2014 5:54 pm
I entered building mode, placed a saloon, then placed beds inside the saloon before hitting confirm.
Once the building was finished, i was unable to enter the saloon, as if the entire building was just a big chunk out of the navmesh, whether the door was open or not. Redrawing the navmesh did nothing.
I imported the game with buildings, and this seemed to fix it. My people entered the building, and started to construct the bed. However, i entered building mode again, and placed another 3 beds, and when i confirmed, the building suddenly reverted to non-walkable again. The characters that were constructing remained where they were, but as soon as any of them moved, they were immidiately pushed outside, and the building was once again unwalkable. Redrawing nav-mesh, saving/loading, all that fun stuff, did not fix the issue.
Once again, importing with buildings: the building's walls could be walked through, so i was able to finish constructing the beds, however when i redrew the navmesh to correct the walking through walls, it broke it once more.
Once the building was finished, i was unable to enter the saloon, as if the entire building was just a big chunk out of the navmesh, whether the door was open or not. Redrawing the navmesh did nothing.
I imported the game with buildings, and this seemed to fix it. My people entered the building, and started to construct the bed. However, i entered building mode again, and placed another 3 beds, and when i confirmed, the building suddenly reverted to non-walkable again. The characters that were constructing remained where they were, but as soon as any of them moved, they were immidiately pushed outside, and the building was once again unwalkable. Redrawing nav-mesh, saving/loading, all that fun stuff, did not fix the issue.
Once again, importing with buildings: the building's walls could be walked through, so i was able to finish constructing the beds, however when i redrew the navmesh to correct the walking through walls, it broke it once more.