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[v.70 Experimental] Lots of bug about player town

Posted: Wed Dec 10, 2014 12:41 am
by Alafff
So here is a savegame + crashdump about various errors and game crashing ones

- People can now pass trought defensive wall as if non exist.
- Got a group on free traders stuck in the building near the gate. Tryied to interact with them , got a "You bastards" from each of them.
- Seems that same building is bugged and technically don't exist , even if objects in it are still perfectly functionnal.

- Stone processor is always desconstructed at beginning , no matter the version or the number of time i reconstruct it ;p

- Finally if you're bored of this save and wanna do anything else , just click on the upgrade button of any of the well, it will make the game insta crash :)

Re: [v.70 Experimental] Lots of bug about town

Posted: Wed Dec 10, 2014 12:47 am
by Hawkido
lol... I think you may need to start fresh...
I believe the buildings are going to remain unchanged until the new world is up, there are a few that i have noticed that are glitched. but one of the programmers posts about this was that existing structures will be wiped once the new map is up and everything will, of necessary, be rebuilt in the new world. I am trying to start a town with a fresh install and can't quite make it that far. I will test the stone processor and wells once I do.

Re: [v.70 Experimental] Lots of bug about player town

Posted: Wed Dec 10, 2014 11:03 pm
by dragonmax09
game crashes when you try to buy ramp in one of the town and that the ramp is impassible for player in town for some reason sorry can't remember the town name but it the one where the ramp is the only way in to the city i posted in the wrong thread but it is related to player action through even if it in the NPC town