Some Bugs I've noticed in Experimental
Posted: Sat Jan 10, 2015 2:19 pm
Since updating there have been a few bugs that I have noticed that are different from the stable edition. (I have both installed different drives)
The stable is actually pretty stable I do not have any problems with random crashes etc. The only thing i noticed was mainly pathing (I think that is what it is called) And alot of items not having images (to purchase).
Things that will probably be fixed as we go on.
In the experimental alot of things became buggy (prob why called experimental. The crashing between towns maybe happened once since I have played....so here we go
(this is with imported characters also)
Thank you again; as these things are explained or updated I will updated
BUILDING BUGS
----------GENERAL------
---When engineer job is to far from (check image) from storage would not continue build; would need to manual place closer and then it will continue build process
---I would have to click around build object multiple times before engineer would recognize build object
----------WALLS----------
---building large set at one time would crash game
--- Maybe pathing issue but character would not start wall building after placing have to place around wall then character will find build after finding perfect spot
--- Character after initial placement would run away from incomplete wall towards unknown object would have to force move back to area where it will not complete build
--- Building multiple walls would create stutter until "loaded" (it would seems as if the game was saving each individual wall that I want to create and then go back to normal)
RESEARCH BUGS
EXPLORING BUGS
--- noted random bandits stuck in hills and after a few minutes of play a collection of random bandits
CRAFTING BUGS
--- WELL 2--- could not assign job on right click would have to hard right click and loot from drop down
--- Characters would not work jobs again due to first issue if on farm would have to manually supply from well or water tower.
--- Characters in stable would pull from water tower to farm no longer the case have to manual loot the entire water process.
--- FARM --- when I would manually loot items i would exit item pages character would remain in kneel and I can no longer access FARM item have to click out and then back into farm item screen (through loot option)
IN TOWN BUGS
--- locked in shop would have to break out
--- pathing issues to get into buildings
--- store signs covered by open doors
OUT OF TOWN BUGS
MISCELZANY
------- Cloth Shirt; has no place holder(1kg;300;60) in the wandering Cloth Trader of The Holy Nation
-------- When trading or attempting to trade with wandering Cloth Trader would receive error that out of trading range (on reload persisted but trader would no stop)
-------- During trade if in the middle of job character would run away from trader and try to go back to job currentyl working
-------- windmill spinning ultra fast (was slow but suitable in steady build)
-------- On reload characters (random) would be aimless
-------- A leviaton (sp?) followed character sideways (in the cannibal area)
----------Included Images----------
2015 01-10 -00005 (image showing distance from mining base to farm base)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Memory: 12288MB RAM
Card name: NVIDIA GeForce GTX 660
Display Memory: 4037 MB
Dedicated Memory: 1989 MB
Shared Memory: 2048 MB
Driver Version: 9.18.13.4709
(this is with imported characters also)
Thank you again; as these things are explained or updated I will updated
BUILDING BUGS
----------GENERAL------
---When engineer job is to far from (check image) from storage would not continue build; would need to manual place closer and then it will continue build process
---I would have to click around build object multiple times before engineer would recognize build object
----------WALLS----------
---building large set at one time would crash game
--- Maybe pathing issue but character would not start wall building after placing have to place around wall then character will find build after finding perfect spot
--- Character after initial placement would run away from incomplete wall towards unknown object would have to force move back to area where it will not complete build
--- Building multiple walls would create stutter until "loaded" (it would seems as if the game was saving each individual wall that I want to create and then go back to normal)
RESEARCH BUGS
EXPLORING BUGS
--- noted random bandits stuck in hills and after a few minutes of play a collection of random bandits
CRAFTING BUGS
--- WELL 2--- could not assign job on right click would have to hard right click and loot from drop down
--- Characters would not work jobs again due to first issue if on farm would have to manually supply from well or water tower.
--- Characters in stable would pull from water tower to farm no longer the case have to manual loot the entire water process.
--- FARM --- when I would manually loot items i would exit item pages character would remain in kneel and I can no longer access FARM item have to click out and then back into farm item screen (through loot option)
IN TOWN BUGS
--- locked in shop would have to break out
--- pathing issues to get into buildings
--- store signs covered by open doors
OUT OF TOWN BUGS
MISCELZANY
------- Cloth Shirt; has no place holder(1kg;300;60) in the wandering Cloth Trader of The Holy Nation
-------- When trading or attempting to trade with wandering Cloth Trader would receive error that out of trading range (on reload persisted but trader would no stop)
-------- During trade if in the middle of job character would run away from trader and try to go back to job currentyl working
-------- windmill spinning ultra fast (was slow but suitable in steady build)
-------- On reload characters (random) would be aimless
-------- A leviaton (sp?) followed character sideways (in the cannibal area)
----------Included Images----------
2015 01-10 -00005 (image showing distance from mining base to farm base)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Memory: 12288MB RAM
Card name: NVIDIA GeForce GTX 660
Display Memory: 4037 MB
Dedicated Memory: 1989 MB
Shared Memory: 2048 MB
Driver Version: 9.18.13.4709