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[0.74.4] Misc/Unidentified Crash
Posted: Thu May 21, 2015 8:55 pm
by Aereto
Crash occurred during movement in area between Brink and slaver's stone camp. Playing from an imported save of a past version, with one person in squad, with crash occurring ~20min after import start. Was done fighting a beak thing prior to crash.
DX11 render is in use.
I cannot fully identify the cause of crash, and crash data is attached.
(On the side note, getting back on the experimental play-tests felt refreshing after sometime of not playing.)
Re: [0.74.4] Misc/Unidentified Crash
Posted: Thu May 21, 2015 10:08 pm
by Hatsune_Neko
sadly there seems to be a bad area on the map. which is around brink from traders edge to the new slave camp. where the crashes and lag issues seem to concentrate.
many people have reported it but so far the Dev has been unable to reproduce this themselves ( last i heard )
We had a big discussion on it on Steam. so far been unable to find anything related ( hardware and software ) except Brink being the source of the issues.
Re: [0.74.4] Misc/Unidentified Crash
Posted: Fri May 22, 2015 9:57 pm
by Aereto
Hatsune_Neko wrote:sadly there seems to be a bad area on the map. which is around brink from traders edge to the new slave camp. where the crashes and lag issues seem to concentrate.
many people have reported it but so far the Dev has been unable to reproduce this themselves ( last i heard )
We had a big discussion on it on Steam. so far been unable to find anything related ( hardware and software ) except Brink being the source of the issues.
In other words, we have Kenshi's version of the Bermuda Triangle on our hands... As if finding a beak thing as 'no faction' than 'wildlife' felt haunting enough as it is.
Did not frequent the Steam forum, so I'm living under the virtual rock.
If I happen to crash at that area, I'll just post it here than a new thread... or any crash for that matter until the version updates come in.
Re: [0.74.4] Misc/Unidentified Crash
Posted: Sat May 23, 2015 4:04 am
by Hatsune_Neko
can post in here for it.
but yea. bermuda triangle of Kenshi sounds about right.
Re: [0.74.4] Misc/Unidentified Crash
Posted: Sat May 23, 2015 6:15 am
by Cyber_Donkey
I believe I have this same bug...though I built a base directly underneath Telbooze (between Telbooze and Clownsteady). and find that any time I go towards Brink or Clownsteady, I hit a CTD.
Incase one of the Devs sees this...GAME IS FREAKING AWESOME! KEEP UP THE GREAT WORK!
Re: [0.74.4] Misc/Unidentified Crash
Posted: Sat May 23, 2015 6:15 am
by Cyber_Donkey
Here's my save too, if it helps...
Edit: Tried to upload my save, but it's 7mb, and too big.
Edit^2: That's what she said.
Re: [0.74.4] Misc/Unidentified Crash
Posted: Sat May 23, 2015 9:08 am
by Hatsune_Neko
Cyber_Donkey wrote:Here's my save too, if it helps...
Edit: Tried to upload my save, but it's 7mb, and too big.
use dropbox or google drive then post the url to it here.
Re: [0.74.4] Misc/Unidentified Crash
Posted: Fri May 29, 2015 6:22 am
by Aereto
During my no-internet time, I came across a crash while in the Heft-Bark route, doing a chainmail sheet trade run. The game is running for a few hours, covering a huge ground from Telbooze to Heft, at which lag is present on a per second basis, even on 1x and 4x speed. Was on approach near Bark's entrance when crash occurred.
Only one person on squad, starting from trader new game with the ridiculous setting of 4x damage and chance of death.