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[0.74.10] crash when loading new area
Posted: Wed Jun 17, 2015 2:19 am
by Vrik Jast
was carrying a few wounded allies scrolled far ahead of their path when it tried to load new area and locked up on me
Re: [0.74.10] crash when loading new area
Posted: Wed Jun 17, 2015 4:11 pm
by w.evans
Had this too while quick-switching between characters (via double-click on portrait) who were in remote parts of the map. (One was in my outpost north of Eyesocket, the other was somewhere north of Traders Edge.)
Re: [0.74.10] crash when loading new area
Posted: Fri Jun 19, 2015 6:13 pm
by swillo
More crash reports for the same issue.
Again near Breach Heading toward Cat.
Re: [0.74.10] crash when loading new area
Posted: Fri Jun 19, 2015 9:34 pm
by Droll
I have this exact same problem. I sent one of my chars to recruit some extra meat for the grinder and when i jumped to her location my game crashed. This seems to be a consistent crash as it has happened every time I have jumped to her.
Here is the crashdump:
Halp
EDIT: It seems like the new version [0.74.12] solved this issue for me. I can't speak for anyone else but if this is the case we should mark this as fixed.
Re: [0.74.12] crash when loading new area
Posted: Sat Jun 20, 2015 4:21 am
by Hatsune_Neko
crashed loading new area as i was leaving Shark.
Re: [0.74.12] crash when loading new area
Posted: Sat Jun 20, 2015 8:01 am
by w.evans
updated to 0.74.12 this morning. Crashed as new map loaded while shopping in Traders Edge.
Might be relevant:
- new import: with research, no buildings.
- Team was split up into 4 squads, 3 of which were stalking (bodyguard option) different police officers while sneaking. The 4th squad then triggered the map change.
When the team was moving together from Eyesocket to Traders Edge, maps were loading with no problem.
edit: forgot to mention that I was trying out the d3d 11 renderer. Usually use the d3d 9.