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[0.74.14] Turret Damage Stuck At 1

Posted: Fri Jun 26, 2015 4:26 pm
by Droll
This bug has been reported in the past but I would like to remind people that turrets are still only doing 1 damage and are severely limiting the effectiveness of ranged combat. I have tested this on both double barreled and single shot turrets (i haven't checked the revolver ones).

Re: [0.74.14] Turret Damage Stuck At 1

Posted: Fri Jun 26, 2015 9:17 pm
by w.evans
Droll wrote:(i haven't checked the revolver ones).
The six-shot harpoon turrets display 1 damage too. Not sure if they actually do 1 damage per shot, though. Always distracted by something else when they're brought into action.

Re: [0.74.14] Turret Damage Stuck At 1

Posted: Sat Jun 27, 2015 1:09 am
by swillo
was fixed in 74.13, then went back to 1 in 74.14

Re: [0.74.14] Turret Damage Stuck At 1

Posted: Sun Jun 28, 2015 2:57 pm
by Droll
swillo wrote:was fixed in 74.13, then went back to 1 in 74.14
ugh, why are fixed things breaking again with every update.

Re: [0.74.14] Turret Damage Stuck At 1

Posted: Sun Jun 28, 2015 8:56 pm
by Hatsune_Neko
Droll wrote:ugh, why are fixed things breaking again with every update.
because sometimes fixing one issue breaks the other while trying to fix the first problem.
So the new coding that fixed the first issue is not compatible with the coding that was previously used to fix that other problem. and it bugs out again.


a quote from our Dev on this.
Captain Deathbeard wrote:This is what game development is like:
-You've got a list of 100 features and 100 bugs.
-Every time you add a feature, it adds another 50 bugs.
-Every time you fix 10 bugs, you discover 3 more bugs.
-Occasionally to fix one of the bugs you might need to totally restructure something. This will probably add 10 more bugs.
-When you fix bugs people say "These updates don't do anything, where are the features?"
-When you add features people say "Why aren't you fixing the bugs?"