v0.75.1 bugs, glitches and other oddities

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Chompster
Posts: 223
Joined: Fri Jan 23, 2015 3:35 pm
Location: The Netherlands
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Fri Aug 28, 2015 8:31 pm

So here are a few things I'v noticed from a recent 2 hour session with an imported game that i started in he previous patch.

1- Ramps only buildable on the far left attachment point - http://i.imgur.com/ODRazYn.jpg
So yeah this can be fairly annoying when trying to set up a funneled gate entrance.

2- People not standing on the nodes - http://i.imgur.com/ta1GRU4.jpg - http://i.imgur.com/pUtytw2.jpg - http://i.imgur.com/9uuNdPH.jpg
Now i don't know if this is because these machines were built before the patch and it's not super alarming but still..

3- House and large house in their own separate tab - http://i.imgur.com/fxQj9ln.jpg
A tab tabled moor now holds the house and large house, internal joke maybe?

4- Person working on the wrong floor - http://i.imgur.com/gSc4L0k.jpg
This is kinda like 2 i suppose instead he's on a whole other floor. Again this could be because the machine was built before the patch and i imported the game. But simply moving him doesn't change it, he still works on the same floor.

[s]5- windmill sometimes not completely appearing or spinning yet still generating power - http://i.imgur.com/EtyRVSv.jpg
These were also built before the patch but dismantling them doesn't seem to fix them nor does making new ones. Output still reads 100%[/s]

6- can't build turrets on walls - http://i.imgur.com/dgGHMFV.jpg - http://i.imgur.com/l5uL9Gy.jpg
Noticed this while attempting to rebuild my walls to make it easier for my turret operators to enemies at the gate(which don't smash gates anymore btw, they just wait for my guys to open the gate) And while on the topic of building turrets on walls, any change of them being buildable inside the turret walls so they have a better chance looking over them? like in the second image link, only not on top(which was a glitch i guess? i found last patch as a way for them to get better coverage) but lower and thus inside the wall.

Other things i don't have image for are:
-NPCs walking around the map sometimes still "get stuck" or just stand around doing nothing.
-My people and enemies sometimes run through the gates when they try to stop infront of it but end up "stumbling" through it.
-My people still seem to grab so many resources that they can't take items they made and put them into storage, thus ending with them standing there doing nothing until you manually do something about it.
-town tooltips on map don't work.

aaand.. that's all i can remember for now. Thanks for the awesome update and work so far, Great finally being able to play again without my whole outpost grinding to a halt :)

ch_lemr73
Posts: 27
Joined: Sat Jan 25, 2014 3:26 am

Sun Aug 30, 2015 12:14 am

I encountered several bugs while starting a new game as "Freedom Seekers", which eventually crashed (posted the dump in another post)

a) When a character is under attack, moving the cursor to an hostile character no longer turn it red.

b) When characters are on different zones, when one is chased by hostiles (seen with sand ninjas, beak things and wild dogs), when the character is changing a zone, the foe can dissapear.

c) When a character is knocked out and dragged away by a cannibal, the same bug seen in "b" occurs, setting the character free.

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