[v0.76.0 Experimental] Character model misplaced
Posted: Thu Nov 05, 2015 4:00 pm
Hello everyone,
Found another bug. This one is just a minor issue, and there is a workaround.
When you kill or knock someone unconscious while they are on a hill or slight mound, when you try to interact with them after they slide a ways (be it looting, first aid, pick up, anything) the path finding attempts to go to the location they originally fell rather than where their body settled. Characters will just run to where they initially went down and stand there awkwardly glitching around.
I attempted to search the forum for a similar post, but I was unable to find one. Perhaps the terms just didn't match up. Good news is this issue can be circumvented by manually moving your character directly near the body in question, then tell it to do the task. Unfortunately this means the functionality of the automated medic job and rescue do not function as intended, as well as any command issued while distant from the body. The only workaround is to manually move them, and remove any automated jobs that keep them from standing where you want them.
Best Regards,
Bancheis
Found another bug. This one is just a minor issue, and there is a workaround.
When you kill or knock someone unconscious while they are on a hill or slight mound, when you try to interact with them after they slide a ways (be it looting, first aid, pick up, anything) the path finding attempts to go to the location they originally fell rather than where their body settled. Characters will just run to where they initially went down and stand there awkwardly glitching around.
I attempted to search the forum for a similar post, but I was unable to find one. Perhaps the terms just didn't match up. Good news is this issue can be circumvented by manually moving your character directly near the body in question, then tell it to do the task. Unfortunately this means the functionality of the automated medic job and rescue do not function as intended, as well as any command issued while distant from the body. The only workaround is to manually move them, and remove any automated jobs that keep them from standing where you want them.
Best Regards,
Bancheis