"Ghost towns" bug

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Mon Jan 16, 2012 12:44 am

It seems to still be around, let my game run on 4x speed for about an hour, walked across the game world and then all the cities had no NPCs at all in them.

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Blackrain
Posts: 14
Joined: Tue Jan 10, 2012 1:59 pm

Tue Jan 17, 2012 1:51 pm

Seems to effect certian town's, mainly the towns too the south on the map.

Either there is a bug stoping them loading or the NPC's haven't been implemented yet.
I always tell the truth, even when i lie!

Ballard
Posts: 30
Joined: Tue Apr 03, 2012 9:29 pm
Location: United Kingdom

Wed Apr 04, 2012 11:11 pm

In regards to this it does mainly effect the southern towns the most however i t happens quite frequently in the northern towns too if your running around the southern area then goto the north area
Richard Ballard

Its time to look at the bigger picture, Everything has a reaction and from that reaction comes a consequence which turns to a reaction, Therefore making a chain of reactions which can change the world we live in!!!

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Skipachu
Posts: 5
Joined: Sun Mar 04, 2012 5:36 pm

Thu Apr 05, 2012 2:39 am

I've noticed that pathfinding is generally buggy when fast forward is on. When walking around town, the toons refuse to find a path up steps or through a door. Out in the field, they'll run up and down cliffs that normally block pathing. Etc,...

I suspect that NPCs may also have some problems with pathing and eventually wander out of town...

We'll see what happens with the pathing update in the next release.

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