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"Ghost towns" bug
Posted: Mon Jan 16, 2012 12:44 am
by Mattk50
It seems to still be around, let my game run on 4x speed for about an hour, walked across the game world and then all the cities had no NPCs at all in them.
Re: "Ghost towns" bug
Posted: Tue Jan 17, 2012 1:51 pm
by Blackrain
Seems to effect certian town's, mainly the towns too the south on the map.
Either there is a bug stoping them loading or the NPC's haven't been implemented yet.
Re: "Ghost towns" bug
Posted: Wed Apr 04, 2012 11:11 pm
by Ballard
In regards to this it does mainly effect the southern towns the most however i t happens quite frequently in the northern towns too if your running around the southern area then goto the north area
Re: "Ghost towns" bug
Posted: Thu Apr 05, 2012 2:39 am
by Skipachu
I've noticed that pathfinding is generally buggy when fast forward is on. When walking around town, the toons refuse to find a path up steps or through a door. Out in the field, they'll run up and down cliffs that normally block pathing. Etc,...
I suspect that NPCs may also have some problems with pathing and eventually wander out of town...
We'll see what happens with the pathing update in the next release.