It's been awhile since I've been back here hasn't it?
~ Anyways; I thought I might try getting this old mod back up in working order. Unfortunately, I haven't the slightest idea what I'd need to change to get everything back up and running in working order.
The crash report is posted in this thread, give me a holler if you figure out what's wrong yeah?
Enemies+ Mod Crash Report
- RighteousSinner
- Posts: 122
- Joined: Fri Oct 11, 2013 7:56 am
- Location: Oregon, USA
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- crashDump0.76.5_x64.zip
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- Hatsune_Neko
- Moderator
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- Location: Columbus, OH
try the experimental branch on Steam if you have access to it.
its actually more stable for the 64bit version. ( least for me it is )
its actually more stable for the 64bit version. ( least for me it is )
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- RighteousSinner
- Posts: 122
- Joined: Fri Oct 11, 2013 7:56 am
- Location: Oregon, USA
That doesn't help, unfortunately.Hatsune_Neko wrote:try the experimental branch on Steam if you have access to it.
it's actually more stable for the 64bit version. ( least for me it is )
So far it seems a few of the errors were caused by removed meshes from the base game that were referenced in old edited base entries.
I can't for the life of me figure out how I'm supposed to fix "thread x4" though.
Regardless I'll attach the new crash zip.
Almost seems like I'll be needing to start over.
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- (80.45 KiB) Downloaded 86 times
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