Enemies+ Mod Crash Report

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RighteousSinner
Posts: 122
Joined: Fri Oct 11, 2013 7:56 am
Location: Oregon, USA

Wed Feb 24, 2016 3:18 pm

It's been awhile since I've been back here hasn't it?

~ Anyways; I thought I might try getting this old mod back up in working order. Unfortunately, I haven't the slightest idea what I'd need to change to get everything back up and running in working order.

The crash report is posted in this thread, give me a holler if you figure out what's wrong yeah?
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crashDump0.76.5_x64.zip
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Hatsune_Neko
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Wed Feb 24, 2016 7:36 pm

try the experimental branch on Steam if you have access to it.
its actually more stable for the 64bit version. ( least for me it is )
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RighteousSinner
Posts: 122
Joined: Fri Oct 11, 2013 7:56 am
Location: Oregon, USA

Thu Feb 25, 2016 2:06 am

Hatsune_Neko wrote:try the experimental branch on Steam if you have access to it.
it's actually more stable for the 64bit version. ( least for me it is )
That doesn't help, unfortunately.

So far it seems a few of the errors were caused by removed meshes from the base game that were referenced in old edited base entries.

I can't for the life of me figure out how I'm supposed to fix "thread x4" though.

Regardless I'll attach the new crash zip.

Almost seems like I'll be needing to start over. :|
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crashDump0.76.5_x64.zip
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