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[0.90.11] skinning animal crash
Posted: Fri Apr 08, 2016 8:06 pm
by Adys
taking skin from animal inventory (beak thing not sure about others) cause crash
Re: [0.90.11] skinning animal crash
Posted: Fri Apr 08, 2016 9:27 pm
by zurium
happens to me too, tried on bull and dogs, doesnt give a crash dump to post though, only crashes back to desktop
Re: [0.90.11] skinning animal crash
Posted: Fri Apr 08, 2016 9:42 pm
by ukas
Same here, tried on dogs and trying to move any item from dog inventory caused a crash. With no dump files.
Re: [0.90.11] skinning animal crash
Posted: Fri Apr 08, 2016 10:58 pm
by zurium
yes it seems kinda common, theres at least 3 threads here alredy :V
Re: [0.90.11] skinning animal crash
Posted: Fri Apr 08, 2016 11:59 pm
by Hatsune_Neko
can you upload your crashdump.zip file
if one was not created then zipup your Kenshi.log file in its place.
Re: [0.90.11] skinning animal crash
Posted: Sat Apr 09, 2016 12:12 am
by Adys
sure...
Re: [0.90.11] skinning animal crash
Posted: Sat Apr 09, 2016 1:56 am
by ceridan
Hey, Yeah this bug is pretty bad, only started since 9.0.11, Getting same thing happening, it's very obvious when looting an animal (happens pretty much every time), also getting crashes occasionally when looting a regular hungry bandit.
I've also noticed that if I load a pre-90.11 save file it runs ok for a little bit and then crashes as soon as I see someone ragdoll (once again no crashdump).
On the upside.. the annoying flickering has been fixed
I've attached all log file updates (no crashdump is created) it's C2D.
Re: [0.90.11] skinning animal crash
Posted: Sat Apr 09, 2016 2:39 am
by Trsfield
+1
Re: [0.90.11] skinning animal crash
Posted: Sat Apr 09, 2016 2:15 pm
by Hannarr
Same problem.
Re: [0.90.11] skinning animal crash
Posted: Sun Apr 10, 2016 5:19 am
by EyeofNight
Same issue here. I ran a few tests. All of these tests took place near the Blister Hill gates unless specified.
-Meat was looted from an unconscious dog. A CTD was triggered immediately.
-Skin was looted from an unconscious dog. A CTD was triggered after a delay of ~1-2 seconds.
-Skin was looted from a unconscious river raptor. A CTD was triggered immediately.
-First aid was performed on an unconscious dog. While monitoring dog health, iron was mined. When the dog's critical wound reached +1 health(approximately 7 minutes after KO), a CTD was triggered.
-Three river raptors were rendered unconscious. Health was monitored for several minutes. A CTD was triggered with no apparent cause. This test was run three times. In each test, the CTD occurred at 11:46 in game.
-In Hub skin was looted from a dog. A CTD was triggered immediately.
-Near Hub, a Hungry Bandit looted a dog. A CTD was triggered after a slight delay.
I hope this helps. Loving the game so far.