Pathing issue near town

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PhukonMei
Posts: 6
Joined: Thu May 19, 2016 1:32 am

Thu May 19, 2016 1:52 am

Image

I tried to pinpoint where an invisible wall seems to be, whenever I try to make my character run down he always turns away and tries to circle about very long-windedly. Not sure of the name of the town since I haven't gotten to it -- the way around is waaaaay too long.

My specs: Processor: AMD-A10-5745M APU with Radeon HD Graphics; integrated graphics card. 2.10GHz

64 bit - Windows 8.

Full screenshot if the inline doesn't work: http://puu.sh/oX0Rh/b6cab05193.jpg

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Thu May 19, 2016 9:40 am

I've actually found these invisible walls all over the map.

There are at least two, and I think I ran into three, in the Fog Islands. They seem to occur when entering the fog effect, itself.

Another really annoying one I found is way south, as I'm routing toward Waypoint and not too far from the ruins of the Holy Nation Military Base up there. Basically there's a narrow canyon, and you simply cannot enter it. I managed to find ways around all of these so far, but I have to admit it's very annoying.

Even without the invisible walls, any journey I take anywhere involves me clipping right through the terrain repeatedly. I barely made it back into the Fog Islands because Fogmen were chasing me right through the terrain.

I have to say, 0.91.16 is almost completely unplayable. For the first time since I've started I'm actually feeling frustrated enough to take a break for a while.

PhukonMei
Posts: 6
Joined: Thu May 19, 2016 1:32 am

Tue May 24, 2016 10:52 pm

[quote="Berzerker Jay"]
Another really annoying one I found is way south, as I'm routing toward Waypoint and not too far from the ruins of the Holy Nation Military Base up there. Basically there's a narrow canyon, and you simply cannot enter it. I managed to find ways around all of these so far, but I have to admit it's very annoying.

I think I found that one too just now, gonna screencap it too. Image

Just keep in mind, Jay, that it's still experimental and needs work done. I can deal for the most part, it's not a huge deal because I know this is still a big undertaking and they have a lot to update and work on like they have been for years now.

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