Grainy Textures/Shadows

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DerekRJ21
Posts: 88
Joined: Tue Aug 07, 2012 5:40 am
Location: Texas
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Thu Sep 06, 2012 12:42 am

Hey, I seem to get these grainy textures/shadows on certain building types. These screenshots are of the outpost style buildings around Brink.

It's a minor error, but it is consistent on every start up of the game or when I restart my system.


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System Info

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Time of this report: 9/5/2012, 18:14:14
       Machine name: DEREK
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503)
           Language: English (Regional Setting: English)
System Manufacturer: MSI
       System Model: MS-7522
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
             Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
          Page File: 6246MB used, 6021MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 550 Ti
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 550 Ti
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1
     Display Memory: 3789 MB
   Dedicated Memory: 977 MB
      Shared Memory: 2811 MB
       Current Mode: 1440 x 900 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: DELL S199WFP
         Monitor Id: DELF00A
        Native Mode: 1440 x 900(p) (59.887Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
     Driver Version: 8.17.13.142
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 5/15/2012 05:48:00, 18044224 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71E3E-5104-11CF-7C5B-5B351FC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x1244
          SubSys ID: 0x15563842
        Revision ID: 0x00A1
Last edited by DerekRJ21 on Thu Sep 06, 2012 2:56 am, edited 1 time in total.
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Haku
Posts: 46
Joined: Sun Sep 02, 2012 8:26 pm
Location: On the Coast..

Thu Sep 06, 2012 1:03 am

Mine is the same but I blame my crappy on-board Graphics
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MrX292
Posts: 66
Joined: Sat Jul 07, 2012 8:55 am
Location: Germany

Thu Sep 06, 2012 2:46 am

have the same problem, but it seems to be because of the shadows

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DerekRJ21
Posts: 88
Joined: Tue Aug 07, 2012 5:40 am
Location: Texas
Contact:

Fri Sep 07, 2012 8:14 am

Just wanted to add that this isn't occurring just in Brink. Getting the same problem in any town with these building models.
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benpowell987
Posts: 78
Joined: Wed Sep 05, 2012 1:12 pm

Fri Sep 07, 2012 12:05 pm

I fixed this by running the game in 256 colour mode :ugeek:
It's Pi e Day Pi e Day.
Gotta'get down on Pi e day.

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DerekRJ21
Posts: 88
Joined: Tue Aug 07, 2012 5:40 am
Location: Texas
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Fri Sep 07, 2012 9:24 pm

benpowell987 wrote:I fixed this by running the game in 256 colour mode :ugeek:
Sadly this didn't work for me.
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