Slavery?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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toaster Assassin
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Wed May 23, 2012 6:33 am

Blxz wrote: toaster Assassin wrote:

Blxz said: ^ it's like complaining that 1+1 equals 2...




When did I say that? Did you misquote somewhere?
Wow, what the hell? :oops: Sorry about that, I sometimes just quote via copy and paste and then just add the name (old habit).


Having the ability to name slaves after capture would be hilarious. :lol: Pack mule 27# and village idiot 7# ftw.
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hammy
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Fri Jun 29, 2012 7:25 am

you could also use slaves to fight for you like some ancient armies used to put them in as meat shields and smash them with your archers. but would be cool

also does anyone know if we get bows or a ranged weapons some time
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toaster Assassin
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Fri Jun 29, 2012 1:35 pm

Stationary turrets,harpoon guns and bows.
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wolfwood296
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Tue Jul 31, 2012 9:30 pm

toaster Assassin wrote:Stationary turrets,harpoon guns and bows.
yes giveing a ranged weapon to someone that probobley hates you is the best idea ever :lol:

i like the meatshields better since they soak up all the damage your guys would take (and i hate haveing any of my guys getting killed) and when the enemy infantry is close the slaves would have to fight them or be trampled
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conte
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Fri Aug 03, 2012 8:01 pm

Slavery + Kenshi = Pure Badass.
I would love this feature, and I know that Chris will create the game of our dream ^^

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Phaser Rave
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Thu Sep 27, 2012 9:30 pm

Perhaps a willpower stat (more like hitpoints rather than strength)? Say if you've only got one character in your faction, and he's got a willpower of 75, and he'd captured four slaves, each with willpower of 25. He won't be able to hold them all. His faction would have to have a collective willpower that's greater than the slaves he holds. The player would then have to maintain their low willpower, to keep their spirits broken.
Alternatively, the player could help the slaves of his enemy revolt by raising their willpower. He could do this by offering help with his army, thinning the enemy population, passing out weapons, giving speeches, and spreading ideas of revolt.
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Santaissick
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Thu Sep 27, 2012 9:59 pm

Phaser Rave wrote: The player would then have to maintain their low willpower, to keep their spirits broken.
Alternatively, the player could help the slaves of his enemy revolt by raising their willpower. He could do this by offering help with his army, thinning the enemy population, passing out weapons, giving speeches, and spreading ideas of revolt.
That sounds awesome. I'd like to have different tactical options how to achieve victory.
Also spreading new religion to town to make some of them to revolt and possibly make a revolution to weaken their defense before me attacking the town. Surrounding towns and cutting their food supplies to make them hungry etc...
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Phaser Rave
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Thu Sep 27, 2012 10:47 pm

Santaissick wrote:
Phaser Rave wrote: The player would then have to maintain their low willpower, to keep their spirits broken.
Alternatively, the player could help the slaves of his enemy revolt by raising their willpower. He could do this by offering help with his army, thinning the enemy population, passing out weapons, giving speeches, and spreading ideas of revolt.
That sounds awesome. I'd like to have different tactical options how to achieve victory.
Also spreading new religion to town to make some of them to revolt and possibly make a revolution to weaken their defense before me attacking the town. Surrounding towns and cutting their food supplies to make them hungry etc...
This.
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gruber12
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Fri Sep 28, 2012 1:54 pm

maybe offering food to starving bandits to have them as a work force :ugeek:

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Santaissick
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Fri Sep 28, 2012 3:30 pm

gruber12 wrote:maybe offering food to starving bandits to have them as a work force :ugeek:
Sure, and why not pay for someone to do undercover jobs. Little ninja spy who would break enemies turret guns. And get to control over town by doing politics and being elected as their leader. Of course if you are bad leader, they might rebel. Burning down farms? Killing cattle? Dig a tunnel behind your enemies?

And make cool traps --> https://images.nonexiste.net/popular/20 ... t-imagine/
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iSuck345
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Fri Sep 28, 2012 8:08 pm

Chris has already said that there wold be slavery and POWs, so you have the option to be the one with the slaves and POWs or rescue them all in the future.
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zibathy
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Sun Sep 30, 2012 6:08 pm

Blxz wrote:A little complicated sounding. I will admit I didn't read the wall of text. Although I do think slaves should not be very productive. They are unwilling workers at best, actively against you at worst. They should be a source of labour that is free but difficult and at times risky to manage.

EDIT: Also I am wary about putting our modern morality into the game. Up until the last few hundred years slavery was a normal practice. it wasn't considered good or bad, in much the same way that owning livestock is neither good or bad. Mistreating your property (slaves/cows/etc.) was frowned upon but actually owning them wasn't.

Not that I advocate slavery, I find it disgusting, but forcing morality into games just seems so...I don't know, so 'bioware'..... if you catch my meaning.
I agree with this.
And the Bioware reference made me laugh hehe.
hi

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iSuck345
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Mon Oct 01, 2012 10:05 pm

If ANYONE ever mentions morality sense and puts it into gaming, I'm going postal on the entire EA staff.
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Scotterius
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Tue Oct 02, 2012 3:59 pm

iSuck345 wrote:If ANYONE ever mentions morality sense and puts it into gaming, I'm going postal on the entire EA staff.
Sorry, what? I cant even think of a single EA game where any kind of morality system originated. Unless Harry Potter has it, or their Syndicate game has one that the original did not.

Kenshi already has morality based rewards, it is just faction orientated not global.

(Please don't threaten people. Seriously, it is bad form.)
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DrSalvador
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Tue Oct 02, 2012 7:10 pm

Scotterius wrote:
iSuck345 wrote:If ANYONE ever mentions morality sense and puts it into gaming, I'm going postal on the entire EA staff.
Sorry, what? I cant even think of a single EA game where any kind of morality system originated
dragon age, mass effect, etc
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Scotterius
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Tue Oct 02, 2012 10:32 pm

DrSalvador wrote: dragon age, mass effect, etc
Well those systems were developed in earlier titles produced by another company (EA just did not cut it out when they took over). EA is a producer, not a developer... however, they certainly influence their games (ie Dragon age II vs I). And of all the titles, they have never originated a morality system...to my knowledge. My point is, that associating EA with morality systems is erroneous. It is a Bioware thing, or an Origin thing and a Fallout thing. I cant imagine EA advocating for any elaborate system, that just isn't their thing.

oh wait that KOTR mmo maybe, I dont know.
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gruber12
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Wed Oct 03, 2012 1:26 am

or a black and white thing :D

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DrSalvador
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Wed Oct 03, 2012 2:42 am

Scotterius wrote:
DrSalvador wrote: dragon age, mass effect, etc
Well those systems were developed in earlier titles produced by another company (EA just did not cut it out when they took over). EA is a producer, not a developer... however, they certainly influence their games (ie Dragon age II vs I). And of all the titles, they have never originated a morality system...to my knowledge. My point is, that associating EA with morality systems is erroneous. It is a Bioware thing, or an Origin thing and a Fallout thing. I cant imagine EA advocating for any elaborate system, that just isn't their thing.

oh wait that KOTR mmo maybe, I dont know.
well they were talking about morality and mentioned bioware, and those games have tons of moral stuff...so yeah
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Hvizeu
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Wed Oct 03, 2012 7:05 pm

Blxz wrote:A little complicated sounding. I will admit I didn't read the wall of text. Although I do think slaves should not be very productive. They are unwilling workers at best, actively against you at worst. They should be a source of labour that is free but difficult and at times risky to manage.

EDIT: Also I am wary about putting our modern morality into the game. Up until the last few hundred years slavery was a normal practice. it wasn't considered good or bad, in much the same way that owning livestock is neither good or bad. Mistreating your property (slaves/cows/etc.) was frowned upon but actually owning them wasn't.

Not that I advocate slavery, I find it disgusting, but forcing morality into games just seems so...I don't know, so 'bioware'..... if you catch my meaning.
All games as it is are producers of morality does not mater if he wants to or not, i think its a bonus to have a game woried with morality and concience of your actions like bioware does, and i hope chris is very carefull with this slavery thing, at least make them show how sad, miserable and angry slaves are so if a kid (and yes kids will play it, parents dont care for age restrictions) with unformed morals and half ass TV knowledge plays the game and decide that its fun to make a slave out of every one at least he gets to see how fucking evil he is and how he is making people misarable.

I just dont get it what is with people and slavery...

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iSuck345
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Wed Oct 03, 2012 8:09 pm

Wold you like to have little or no freedom at all, have nothing but little food, have bad accomodation and be forced to do a job every day until something changes it, living miserable amongst other people in the same situation as yours and see how sad they are everyday? Wold you like to be insulted and humiliated because you are a slave and have nothing by the others that aren't?
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