We Need Walls for Our Cities

The place to request or suggest new ideas and features.
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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Fri Oct 05, 2012 7:02 pm

Read the title. There's already a model, and... I need walls, man. Whenever I build anything in any game, I need walls to keep the bad guys and monsters out. I built the biggest outpost building and just went, "Okay, time for the walls now." To my dismay, there were no walls. After sobbing uncontrollably for a few hours I managed to make this post.

We need walls and the gate type things that other cities have, or I will feel insecure for the rest of my time playing this game :c I can't be the only one... They should be destructible and then a sort of "siege" vehicle could be implemented, and I think the walls are probably already planned, but dang it I feel like I'm naked on national television without them. Like in a bunch of medieval games, you could upgrade them, vehicles would be introduced to knock them down. I think we all sort of decided for no gunpowder, and I saw the thread about air weapons and stuff and you're not gonna make an air weapon big enough to knock down a wall without having a 3 day reload time and no cannons since no gunpowder... so... make motorized vehicles (two or so vehicles have already been suggested and received positively) that just ram the walls or something, or just have hooks to climb over the walls as someone already suggested (Grappling Hooks). Or catapults. :D

That's besides the point, though... walls... please... *cough* I only have a few weeks to live, *cough* I'm dying of wall-deprivement... *wheeze* Chris... please... save me... *goes into a coma*
hi

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djfabiokk
Posts: 226
Joined: Mon Sep 03, 2012 4:29 am
Location: Venezuela.

Fri Oct 05, 2012 8:18 pm

walls are planned... there is a video where chris is building a city with walls and everything so, this is going to be implemented pretty quickly

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Fri Oct 05, 2012 8:28 pm

I am sure that all objects will be available to build eventually. They may not have been included originally due simply to the extra work of the additional animations and textures for the objects. Remember that Kenshi is an Alpha, the goal with releasing building was to test the process. Only a fraction of the objects were implemented. Working more on this would surprise me as many art resources are about to change.

There wont be any vehicles. Chris has answered this directly :
"Are there any plans for any kind of mounts or vehicles ? no, except for something like pack mules "

Don't fret though, if vehicles are as popular as you think I am sure that someone will add them as a mod. As for walls right now, build buildings so that they block travel. This way you can essentially have a gate of sorts, you can even open and close it by partially building and dismantling it.
Image Spread the buzz of Kenshi.

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Fri Oct 05, 2012 8:57 pm

Don't understand the decision for no vehicles; they don't require AI or any crazy animations besides the wheels spinning, unlike animals. But that's fine too, and I just feel like walls are like one of the essential buildings you need, ya know? I know they're planned as well I just wish I could make it come faster is all. Meh.
hi

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Fri Oct 05, 2012 9:10 pm

Also could you direct me to where Chris said that?
This is the thread I was referring to:
http://www.lofigames.com/phpBB3/viewtop ... =16&t=1607
hi

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Fri Oct 05, 2012 10:08 pm

You should find it here. You can also search these things by clicking on Chris's profile and searching his posts exclusively. It is a handy way to see if something has been discussed before as well.

http://www.lofigames.com/phpBB3/viewtop ... lit=mounts
Image Spread the buzz of Kenshi.

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